Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
63 lines
1.5 KiB
C
63 lines
1.5 KiB
C
/* this file contains the actual definitions of */
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/* the IIDs and CLSIDs */
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/* link this file in with the server and any clients */
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/* File created by MIDL compiler version 3.03.0110 */
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/* at Tue Nov 25 10:32:44 1997
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*/
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/* Compiler settings for scardmgr.idl:
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Os (OptLev=s), W1, Zp8, env=Win32, ms_ext, c_ext
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error checks: none
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*/
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//@@MIDL_FILE_HEADING( )
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#ifdef __cplusplus
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extern "C"{
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#endif
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#ifndef __IID_DEFINED__
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#define __IID_DEFINED__
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typedef struct _IID
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{
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unsigned long x;
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unsigned short s1;
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unsigned short s2;
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unsigned char c[8];
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} IID;
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#endif // __IID_DEFINED__
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#ifndef CLSID_DEFINED
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#define CLSID_DEFINED
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typedef IID CLSID;
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#endif // CLSID_DEFINED
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const IID IID_ISCard = {0x1461AAC3,0x6810,0x11D0,{0x91,0x8F,0x00,0xAA,0x00,0xC1,0x80,0x68}};
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const IID IID_ISCardDatabase = {0x1461AAC8,0x6810,0x11D0,{0x91,0x8F,0x00,0xAA,0x00,0xC1,0x80,0x68}};
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const IID IID_ISCardLocate = {0x1461AACD,0x6810,0x11D0,{0x91,0x8F,0x00,0xAA,0x00,0xC1,0x80,0x68}};
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const IID LIBID_SCardMgrLib = {0x1461AAC1,0x6810,0x11D0,{0x91,0x8F,0x00,0xAA,0x00,0xC1,0x80,0x68}};
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const CLSID CLSID_CSCard = {0x1461AAC7,0x6810,0x11D0,{0x91,0x8F,0x00,0xAA,0x00,0xC1,0x80,0x68}};
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const CLSID CLSID_CSCardDatabase = {0x1461AACC,0x6810,0x11D0,{0x91,0x8F,0x00,0xAA,0x00,0xC1,0x80,0x68}};
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const CLSID CLSID_CSCardLocate = {0x1461AAD1,0x6810,0x11D0,{0x91,0x8F,0x00,0xAA,0x00,0xC1,0x80,0x68}};
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#ifdef __cplusplus
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}
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#endif
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