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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

51 lines
1.1 KiB
C

/* this file contains the actual definitions of */
/* the IIDs and CLSIDs */
/* link this file in with the server and any clients */
/* File created by MIDL compiler version 3.03.0110 */
/* at Tue Nov 25 10:32:49 1997
*/
/* Compiler settings for scardsrv.idl:
Os (OptLev=s), W1, Zp8, env=Win32, ms_ext, c_ext
error checks: none
*/
//@@MIDL_FILE_HEADING( )
#ifdef __cplusplus
extern "C"{
#endif
#ifndef __IID_DEFINED__
#define __IID_DEFINED__
typedef struct _IID
{
unsigned long x;
unsigned short s1;
unsigned short s2;
unsigned char c[8];
} IID;
#endif // __IID_DEFINED__
#ifndef CLSID_DEFINED
#define CLSID_DEFINED
typedef IID CLSID;
#endif // CLSID_DEFINED
const IID IID_ISCardISO7816 = {0x53B6AA68,0x3F56,0x11D0,{0x91,0x6B,0x00,0xAA,0x00,0xC1,0x80,0x68}};
const IID LIBID_SCardSrvLib = {0x53B6AA61,0x3F56,0x11D0,{0x91,0x6B,0x00,0xAA,0x00,0xC1,0x80,0x68}};
const CLSID CLSID_CSCardISO7816 = {0x53B6AA6C,0x3F56,0x11D0,{0x91,0x6B,0x00,0xAA,0x00,0xC1,0x80,0x68}};
#ifdef __cplusplus
}
#endif