Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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306 B
Makefile

#
# Include sdkpropbld.mak in order to get standard build options, environment
# variables, and macros. The sdkpropbld.mak file is installed with the SDK
# in the include directory.
#
!ifdef clean
makeopts = clean=1
!endif # clean
!ifdef nodebug
makeopts = $(makeopts) nodebug=1
!endif