Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
306 B
Makefile
14 lines
306 B
Makefile
#
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# Include sdkpropbld.mak in order to get standard build options, environment
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# variables, and macros. The sdkpropbld.mak file is installed with the SDK
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# in the include directory.
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#
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!ifdef clean
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makeopts = clean=1
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!endif # clean
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!ifdef nodebug
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makeopts = $(makeopts) nodebug=1
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!endif
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