Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
51 lines
1.0 KiB
C
51 lines
1.0 KiB
C
/* this file contains the actual definitions of */
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/* the IIDs and CLSIDs */
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/* link this file in with the server and any clients */
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/* File created by MIDL compiler version 3.03.0110 */
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/* at Tue Nov 25 10:32:54 1997
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*/
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/* Compiler settings for sspsidl.idl:
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Os (OptLev=s), W1, Zp8, env=Win32, ms_ext, c_ext
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error checks: none
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*/
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//@@MIDL_FILE_HEADING( )
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#ifdef __cplusplus
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extern "C"{
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#endif
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#ifndef __IID_DEFINED__
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#define __IID_DEFINED__
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typedef struct _IID
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{
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unsigned long x;
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unsigned short s1;
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unsigned short s2;
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unsigned char c[8];
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} IID;
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#endif // __IID_DEFINED__
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#ifndef CLSID_DEFINED
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#define CLSID_DEFINED
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typedef IID CLSID;
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#endif // CLSID_DEFINED
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const IID IID_IByteBuffer = {0xE126F8FE,0xA7AF,0x11D0,{0xB8,0x8A,0x00,0xC0,0x4F,0xD4,0x24,0xB9}};
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const IID IID_ISCardTypeConv = {0x53B6AA63,0x3F56,0x11D0,{0x91,0x6B,0x00,0xAA,0x00,0xC1,0x80,0x68}};
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const IID IID_ISCardCmd = {0xD5778AE3,0x43DE,0x11D0,{0x91,0x71,0x00,0xAA,0x00,0xC1,0x80,0x68}};
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#ifdef __cplusplus
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}
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#endif
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