Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
10 lines
166 B
C++
10 lines
166 B
C++
// MFC build numbers (XXXX)
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#define _MFC_BUILD 8665
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#define _MFC_USER_BUILD "8665"
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#ifndef _MFC_RBLD
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#define _MFC_RBLD 0
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#define _MFC_USER_RBLD "0"
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#endif
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