Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

30 lines
978 B
C++

// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
// Inlines for AFXCVIEW.H
#ifdef _AFXCVIEW_INLINE
// CListView
_AFXCVIEW_INLINE CListView::CListView() : CCtrlView(WC_LISTVIEW,
AFX_WS_DEFAULT_VIEW)
{ }
_AFXCVIEW_INLINE CListCtrl& CListView::GetListCtrl() const
{ return *(CListCtrl*)this; }
_AFXCVIEW_INLINE CTreeView::CTreeView() : CCtrlView(WC_TREEVIEW,
AFX_WS_DEFAULT_VIEW)
{ }
_AFXCVIEW_INLINE CTreeCtrl& CTreeView::GetTreeCtrl() const
{ return *(CTreeCtrl*)this; }
#endif //_AFXCVIEW_INLINE
/////////////////////////////////////////////////////////////////////////////