Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

54 lines
1.3 KiB
C++

// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#ifndef __AFXPLEX_H__
#define __AFXPLEX_H__
#ifndef __AFX_H__
#include <afx.h>
#endif
#ifdef _AFX_PACKING
#pragma pack(push, _AFX_PACKING)
#endif
#ifdef AFX_COLL_SEG
#pragma code_seg(AFX_COLL_SEG)
#endif
struct CPlex // warning variable length structure
{
CPlex* pNext;
#if (_AFX_PACKING >= 8)
DWORD dwReserved[1]; // align on 8 byte boundary
#endif
// BYTE data[maxNum*elementSize];
void* data() { return this+1; }
static CPlex* PASCAL Create(CPlex*& head, UINT nMax, UINT cbElement);
// like 'calloc' but no zero fill
// may throw memory exceptions
void FreeDataChain(); // free this one and links
};
#ifdef AFX_COLL_SEG
#pragma code_seg()
#endif
#ifdef _AFX_PACKING
#pragma pack(pop)
#endif
#endif //__AFXPLEX_H__
/////////////////////////////////////////////////////////////////////////////