Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
18 lines
693 B
C++
18 lines
693 B
C++
// afxv_cfg.h - target configuration control for non-Microsoft compilers
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//
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// This is a part of the Microsoft Foundation Classes C++ library.
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// Copyright (C) 1992-1998 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Microsoft Foundation Classes Reference and related
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// electronic documentation provided with the library.
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// See these sources for detailed information regarding the
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// Microsoft Foundation Classes product.
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// You can define _AFX_PORTABLE in order to keep the library from using
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// certain Microsoft extensions that are not commonly implemented by
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// other compilers.
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#define _AFX_PORTABLE
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