Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
// This is a part of the Microsoft Foundation Classes C++ library.
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// Copyright (C) 1992-1998 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Microsoft Foundation Classes Reference and related
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// electronic documentation provided with the library.
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// See these sources for detailed information regarding the
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// Microsoft Foundation Classes product.
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// afxv_cpu.h - target version/configuration control for non-Intel CPUs
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#if !defined(_M_MRX000) && !defined(_M_ALPHA) && !defined(_M_PPC)
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#error afxv_cpu.h is only for MIPS R4000, DEC AXP, and IBM PowerPC builds
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#endif
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/////////////////////////////////////////////////////////////////////////////
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#ifdef _MIPS_
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// specific overrides for MIPS...
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#define _AFX_PACKING 8 // default MIPS alignment (required)
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#endif //_MIPS_
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/////////////////////////////////////////////////////////////////////////////
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#ifdef _ALPHA_
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// specific overrides for ALPHA...
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#define _AFX_PACKING 8 // default AXP alignment (required)
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#ifdef _AFX_NO_DEBUG_CRT
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extern "C" void _BPT();
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#pragma intrinsic(_BPT)
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#define AfxDebugBreak() _BPT()
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#else
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#define AfxDebugBreak() _CrtDbgBreak()
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#endif
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#endif //_ALPHA_
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/////////////////////////////////////////////////////////////////////////////
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#ifdef _PPC_
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// specific overrides for PPC...
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#define _AFX_PACKING 8 // default PPC alignment (required)
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#endif //_PPC_
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/////////////////////////////////////////////////////////////////////////////
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