Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
17 lines
657 B
INI
17 lines
657 B
INI
; Copy this file to your Windows directory in order to modify
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; the default behavior of diagnostic messages.
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; By default messages are ignored. You can use CodeView to set
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; the variable 'afxTraceEnabled' to TRUE to observe TRACE output
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; or you can change TraceEnabled in the [Diagnostics] section of
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; this file to 1. You must have a dumb debug terminal or run
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; CodeView to see TRACE output. If you do not have one of
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; those and set TraceEnabled to 1, you will see the Windows
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; MessageBox "Cannot Write to AUX."
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; See the Technical Note TN007 for more information on the TraceFlags.
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[Diagnostics]
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TraceEnabled = 1
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TraceFlags = 0
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