Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
36 lines
925 B
C++
36 lines
925 B
C++
// This is a part of the Microsoft Foundation Classes C++ library.
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// Copyright (C) 1992-1998 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Microsoft Foundation Classes Reference and related
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// electronic documentation provided with the library.
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// See these sources for detailed information regarding the
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// Microsoft Foundation Classes product.
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#include "stdafx.h"
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#ifdef _MBCS // entire file is only for DBCS enabling
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#ifdef AFX_INIT_SEG
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#pragma code_seg(AFX_INIT_SEG)
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#endif
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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AFX_STATIC BOOL PASCAL _AfxInitDBCS()
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{
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CPINFO info;
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GetCPInfo(GetOEMCP(), &info);
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return info.MaxCharSize > 1;
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}
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const AFX_DATADEF BOOL _afxDBCS = _AfxInitDBCS();
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#endif //_MBCS
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/////////////////////////////////////////////////////////////////////////////
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