Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
// This is a part of the Microsoft Foundation Classes C++ library.
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// Copyright (C) 1992-1998 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Microsoft Foundation Classes Reference and related
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// electronic documentation provided with the library.
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// See these sources for detailed information regarding the
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// Microsoft Foundation Classes product.
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#include "stdafx.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// export WinMain to force linkage to this module
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extern int AFXAPI AfxWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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LPTSTR lpCmdLine, int nCmdShow);
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extern "C" int WINAPI
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_tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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LPTSTR lpCmdLine, int nCmdShow)
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{
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// call shared/exported WinMain
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return AfxWinMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
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}
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/////////////////////////////////////////////////////////////////////////////
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// initialize app state such that it points to this module's core state
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BOOL AFXAPI AfxInitialize(BOOL bDLL, DWORD dwVersion)
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{
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AFX_MODULE_STATE* pModuleState = AfxGetModuleState();
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pModuleState->m_bDLL = (BYTE)bDLL;
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ASSERT(dwVersion <= _MFC_VER);
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UNUSED(dwVersion); // not used in release build
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#ifdef _AFXDLL
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pModuleState->m_dwVersion = dwVersion;
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#endif
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#ifdef _MBCS
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// set correct multi-byte code-page for Win32 apps
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if (!bDLL)
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_setmbcp(_MB_CP_ANSI);
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#endif //_MBCS
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return TRUE;
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}
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// force initialization early
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#pragma warning(disable: 4074)
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#pragma init_seg(lib)
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#ifndef _AFXDLL
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void AFX_CDECL _AfxTermAppState()
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{
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// terminate local data and critical sections
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AfxTermLocalData(NULL, TRUE);
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AfxCriticalTerm();
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// release the reference to thread local storage data
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AfxTlsRelease();
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}
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#endif
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#ifndef _AFXDLL
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char _afxInitAppState = (char)(AfxInitialize(FALSE, _MFC_VER), atexit(&_AfxTermAppState));
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#else
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char _afxInitAppState = (char)(AfxInitialize(FALSE, _MFC_VER));
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#endif
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/////////////////////////////////////////////////////////////////////////////
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