Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
146 lines
4.1 KiB
C++
146 lines
4.1 KiB
C++
// This is a part of the Microsoft Foundation Classes C++ library.
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// Copyright (C) 1992-1998 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Microsoft Foundation Classes Reference and related
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// electronic documentation provided with the library.
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// See these sources for detailed information regarding the
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// Microsoft Foundation Classes product.
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#include "stdafx.h"
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#include <malloc.h>
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#ifdef AFX_INIT_SEG
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#pragma code_seg(AFX_INIT_SEG)
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#endif
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#undef AfxEnableWin30Compatibility
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#undef AfxEnableWin40Compatibility
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#undef AfxEnableWin31Compatibility
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/////////////////////////////////////////////////////////////////////////////
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// Cached system metrics, etc
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AFX_DATADEF AUX_DATA afxData;
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// Win40 compatibility is now the default. It is not necessary to call
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// this if your application is marked as 4.0. It is provided only for
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// backward compatibility.
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void AFXAPI AfxEnableWin40Compatibility()
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{
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if (afxData.bWin4)
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{
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// Later versions of Windows report "correct" scrollbar metrics
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// MFC assumes the old metrics, so they need to be adjusted.
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afxData.cxVScroll = GetSystemMetrics(SM_CXVSCROLL) + CX_BORDER;
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afxData.cyHScroll = GetSystemMetrics(SM_CYHSCROLL) + CY_BORDER;
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afxData.bMarked4 = TRUE;
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}
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}
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// Call this API in your InitInstance if your application is marked
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// as a Windows 3.1 application.
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// This is done by linking with /subsystem:windows,3.1.
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void AFXAPI AfxEnableWin31Compatibility()
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{
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afxData.cxVScroll = GetSystemMetrics(SM_CXVSCROLL);
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afxData.cyHScroll = GetSystemMetrics(SM_CYHSCROLL);
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afxData.bMarked4 = FALSE;
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}
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// Initialization code
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AUX_DATA::AUX_DATA()
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{
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// Cache various target platform version information
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DWORD dwVersion = ::GetVersion();
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nWinVer = (LOBYTE(dwVersion) << 8) + HIBYTE(dwVersion);
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bWin95 = (dwVersion & 0x80000000) != 0;
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bWin4 = (BYTE)dwVersion >= 4;
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bNotWin4 = 1 - bWin4; // for convenience
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bSmCaption = bWin4;
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bMarked4 = FALSE;
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// determine various metrics based on EXE subsystem version mark
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if (bWin4)
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bMarked4 = (GetProcessVersion(0) >= 0x00040000);
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// Cached system metrics (updated in CWnd::OnWinIniChange)
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UpdateSysMetrics();
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// Cached system values (updated in CWnd::OnSysColorChange)
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hbrBtnFace = NULL;
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UpdateSysColors();
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// Standard cursors
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hcurWait = ::LoadCursor(NULL, IDC_WAIT);
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hcurArrow = ::LoadCursor(NULL, IDC_ARROW);
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ASSERT(hcurWait != NULL);
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ASSERT(hcurArrow != NULL);
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hcurHelp = NULL; // loaded on demand
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// cxBorder2 and cyBorder are 2x borders for Win4
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cxBorder2 = bWin4 ? CX_BORDER*2 : CX_BORDER;
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cyBorder2 = bWin4 ? CY_BORDER*2 : CY_BORDER;
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// allocated on demand
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hbmMenuDot = NULL;
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hcurHelp = NULL;
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}
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#ifdef AFX_TERM_SEG
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#pragma code_seg(AFX_TERM_SEG)
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#endif
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// Termination code
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AUX_DATA::~AUX_DATA()
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{
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// clean up objects we don't actually create
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AfxDeleteObject((HGDIOBJ*)&hbmMenuDot);
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}
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#ifdef AFX_CORE1_SEG
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#pragma code_seg(AFX_CORE1_SEG)
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#endif
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void AUX_DATA::UpdateSysColors()
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{
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clrBtnFace = ::GetSysColor(COLOR_BTNFACE);
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clrBtnShadow = ::GetSysColor(COLOR_BTNSHADOW);
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clrBtnHilite = ::GetSysColor(COLOR_BTNHIGHLIGHT);
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clrBtnText = ::GetSysColor(COLOR_BTNTEXT);
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clrWindowFrame = ::GetSysColor(COLOR_WINDOWFRAME);
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hbrBtnFace = ::GetSysColorBrush(COLOR_BTNFACE);
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ASSERT(hbrBtnFace != NULL);
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hbrWindowFrame = ::GetSysColorBrush(COLOR_WINDOWFRAME);
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ASSERT(hbrWindowFrame != NULL);
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}
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void AUX_DATA::UpdateSysMetrics()
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{
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// System metrics
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cxIcon = GetSystemMetrics(SM_CXICON);
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cyIcon = GetSystemMetrics(SM_CYICON);
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// System metrics which depend on subsystem version
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if (bMarked4)
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AfxEnableWin40Compatibility();
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else
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AfxEnableWin31Compatibility();
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// Device metrics for screen
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HDC hDCScreen = GetDC(NULL);
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ASSERT(hDCScreen != NULL);
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cxPixelsPerInch = GetDeviceCaps(hDCScreen, LOGPIXELSX);
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cyPixelsPerInch = GetDeviceCaps(hDCScreen, LOGPIXELSY);
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ReleaseDC(NULL, hDCScreen);
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}
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/////////////////////////////////////////////////////////////////////////////
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