Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

30 lines
787 B
C++

// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "stdafx.h"
#ifdef _AFXDLL
#pragma comment(lib, "olepro32.lib")
#endif
#ifndef _AFX_ENABLE_INLINES
#ifdef AFXCTL_DEBUG_SEG
#pragma code_seg(AFXCTL_DEBUG_SEG)
#endif
static char _szAfxCtlInl[] = "afxctl.inl";
#undef THIS_FILE
#define THIS_FILE _szAfxCtlInl
#define _AFXCTL_INLINE
#include "afxctl.inl"
#endif //!_AFX_ENABLE_INLINES