Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

36 lines
1000 B
C++

// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
// Note: must include AFXDAO.H first
/////////////////////////////////////////////////////////////////////////////
// _AFX_DAO_STATE
#undef AFX_DATA
#define AFX_DATA
class _AFX_DAO_STATE : public CNoTrackObject
{
public:
// Handle initialization and cleanup of OLE and DAO
_AFX_DAO_STATE();
virtual ~_AFX_DAO_STATE();
// MFC/DAO global data
BOOL m_bOleInitialized;
DAODBEngine* m_pDAODBEngine;
CMapPtrToPtr m_mapWorkspaces;
};
#undef AFX_DATA
#define AFX_DATA
/////////////////////////////////////////////////////////////////////////////