Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
// This is a part of the Microsoft Foundation Classes C++ library.
|
|
// Copyright (C) 1992-1998 Microsoft Corporation
|
|
// All rights reserved.
|
|
//
|
|
// This source code is only intended as a supplement to the
|
|
// Microsoft Foundation Classes Reference and related
|
|
// electronic documentation provided with the library.
|
|
// See these sources for detailed information regarding the
|
|
// Microsoft Foundation Classes product.
|
|
|
|
#include "stdafx.h"
|
|
#include <float.h>
|
|
|
|
#ifdef AFX_DBG1_SEG
|
|
#pragma code_seg(AFX_DBG1_SEG)
|
|
#endif
|
|
|
|
#ifdef _DEBUG
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// Diagnostic Stream output for floating point numbers
|
|
|
|
#ifdef _DEBUG
|
|
CDumpContext& CDumpContext::operator<<(float f)
|
|
{
|
|
char szBuffer[32];
|
|
_gcvt(f, FLT_DIG, szBuffer);
|
|
*this << szBuffer;
|
|
return *this;
|
|
}
|
|
|
|
CDumpContext& CDumpContext::operator<<(double d)
|
|
{
|
|
char szBuffer[32];
|
|
_gcvt(d, DBL_DIG, szBuffer);
|
|
*this << szBuffer;
|
|
return *this;
|
|
}
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|