Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

45 lines
1.1 KiB
C++

// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "stdafx.h"
#include <float.h>
#ifdef AFX_DBG1_SEG
#pragma code_seg(AFX_DBG1_SEG)
#endif
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// Diagnostic Stream output for floating point numbers
#ifdef _DEBUG
CDumpContext& CDumpContext::operator<<(float f)
{
char szBuffer[32];
_gcvt(f, FLT_DIG, szBuffer);
*this << szBuffer;
return *this;
}
CDumpContext& CDumpContext::operator<<(double d)
{
char szBuffer[32];
_gcvt(d, DBL_DIG, szBuffer);
*this << szBuffer;
return *this;
}
#endif
/////////////////////////////////////////////////////////////////////////////