Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
// This is a part of the Microsoft Foundation Classes C++ library.
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// Copyright (C) 1992-1998 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Microsoft Foundation Classes Reference and related
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// electronic documentation provided with the library.
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// See these sources for detailed information regarding the
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// Microsoft Foundation Classes product.
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#include "stdafx.h"
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#include <stdarg.h>
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#ifdef _DEBUG // entire file
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#ifdef AFX_AUX_SEG
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#pragma code_seg(AFX_AUX_SEG)
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#endif
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// Helper routines that can be called from debugger
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void AFXAPI AfxDump(const CObject* pOb)
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{
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afxDump << pOb;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Diagnostic Trace
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void AFX_CDECL AfxTrace(LPCTSTR lpszFormat, ...)
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{
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#ifdef _DEBUG // all AfxTrace output is controlled by afxTraceEnabled
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if (!afxTraceEnabled)
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return;
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#endif
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va_list args;
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va_start(args, lpszFormat);
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int nBuf;
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TCHAR szBuffer[512];
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nBuf = _vsntprintf(szBuffer, _countof(szBuffer), lpszFormat, args);
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// was there an error? was the expanded string too long?
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ASSERT(nBuf >= 0);
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if ((afxTraceFlags & traceMultiApp) && (AfxGetApp() != NULL))
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afxDump << AfxGetApp()->m_pszExeName << ": ";
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afxDump << szBuffer;
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va_end(args);
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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