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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

45 lines
1.2 KiB
C++

// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "stdafx.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define new DEBUG_NEW
#ifdef AFX_CORE1_SEG
#pragma code_seg(AFX_CORE1_SEG)
#endif
/////////////////////////////////////////////////////////////////////////////
// DllGetClassObject
extern "C"
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return AfxDllGetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllCanUnloadNow
extern "C"
STDAPI DllCanUnloadNow(void)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return AfxDllCanUnloadNow();
}
/////////////////////////////////////////////////////////////////////////////