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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

57 lines
1.4 KiB
C++

// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "stdafx.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// new COleVariant code (uses new features of OLEAUT32.DLL)
COleVariant::COleVariant(LPCITEMIDLIST pidl)
{
AfxVariantInit(this);
if (pidl != NULL)
{
// walk through entries in the list and accumulate their size
UINT cbTotal = 0;
SAFEARRAY *psa = NULL;
LPCITEMIDLIST pidlWalker = pidl;
while (pidlWalker->mkid.cb)
{
cbTotal += pidlWalker->mkid.cb;
pidlWalker = (LPCITEMIDLIST)
(((LPBYTE)pidlWalker) + pidlWalker->mkid.cb);
}
// add the base structure size
cbTotal += sizeof(ITEMIDLIST);
// get a safe array for them
psa = SafeArrayCreateVector(VT_UI1, 0, cbTotal);
// copy it and set members
if (psa != NULL)
{
memcpy(psa->pvData, (LPBYTE) pidl, cbTotal);
vt = VT_ARRAY | VT_UI1;
parray = psa;
}
}
}
/////////////////////////////////////////////////////////////////////////////