Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// This is a part of the Microsoft Foundation Classes C++ library.
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// Copyright (C) 1992-1998 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Microsoft Foundation Classes Reference and related
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// electronic documentation provided with the library.
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// See these sources for detailed information regarding the
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// Microsoft Foundation Classes product.
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// Note: must include AFXDB.H first
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#undef AFX_DATA
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#define AFX_DATA AFX_NET_DATA
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/////////////////////////////////////////////////////////////////////////////
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// _AFX_SOCK_STATE
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#undef AFX_DATA
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#define AFX_DATA
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class _AFX_SOCK_STATE : public CNoTrackObject
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{
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public:
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DWORD m_dwReserved1; // reserved for version 4.1 only
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HINSTANCE m_hInstSOCK; // handle of WSOCK32.DLL
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void (AFXAPI *m_pfnSockTerm)(void); // set once initialized
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virtual ~_AFX_SOCK_STATE();
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};
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EXTERN_PROCESS_LOCAL(_AFX_SOCK_STATE, _afxSockState)
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#undef AFX_DATA
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#define AFX_DATA
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/////////////////////////////////////////////////////////////////////////////
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