Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

37 lines
1.1 KiB
C++

// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
// Note: must include AFXDB.H first
#undef AFX_DATA
#define AFX_DATA AFX_NET_DATA
/////////////////////////////////////////////////////////////////////////////
// _AFX_SOCK_STATE
#undef AFX_DATA
#define AFX_DATA
class _AFX_SOCK_STATE : public CNoTrackObject
{
public:
DWORD m_dwReserved1; // reserved for version 4.1 only
HINSTANCE m_hInstSOCK; // handle of WSOCK32.DLL
void (AFXAPI *m_pfnSockTerm)(void); // set once initialized
virtual ~_AFX_SOCK_STATE();
};
EXTERN_PROCESS_LOCAL(_AFX_SOCK_STATE, _afxSockState)
#undef AFX_DATA
#define AFX_DATA
/////////////////////////////////////////////////////////////////////////////