1386 lines
76 KiB
Plaintext
1386 lines
76 KiB
Plaintext
Deleting intermediate files and output files for project 'GameOS - Win32 Release'.
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Deleting intermediate files and output files for project 'stlport - Win32 Release'.
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Deleting intermediate files and output files for project 'Stuff - Win32 Release'.
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Deleting intermediate files and output files for project 'MLR - Win32 Release'.
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Deleting intermediate files and output files for project 'gosFX - Win32 Release'.
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Deleting intermediate files and output files for project 'ElementRenderer - Win32 Release'.
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Deleting intermediate files and output files for project 'ImageLib - Win32 Release'.
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Deleting intermediate files and output files for project 'Adept - Win32 Release'.
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Deleting intermediate files and output files for project 'MW4 - Win32 Release'.
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Deleting intermediate files and output files for project 'GOSScript - Win32 Release'.
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Deleting intermediate files and output files for project 'Compost - Win32 Release'.
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Deleting intermediate files and output files for project 'GamePlatformNoMain - Win32 Release'.
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Deleting intermediate files and output files for project 'MW4DedicatedUI - Win32 Release'.
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Deleting intermediate files and output files for project 'server - Win32 Release'.
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Deleting intermediate files and output files for project 'ctcls - Win32 Release'.
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Deleting intermediate files and output files for project 'Launcher - Win32 Release'.
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Deleting intermediate files and output files for project 'MFCPlatform - Win32 Release'.
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Deleting intermediate files and output files for project 'autoconfig - Win32 Release'.
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Deleting intermediate files and output files for project 'mw4print - Win32 Release'.
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Deleting intermediate files and output files for project 'MissionLang - Win32 Release'.
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Deleting intermediate files and output files for project 'ScriptStrings - Win32 Release'.
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Deleting intermediate files and output files for project 'MW4Application - Win32 Release'.
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--------------------Configuration: GameOS - Win32 Release--------------------
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Compiling...
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pch.cpp
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Compiling...
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DirtyRectangle.cpp
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DXRasterizer.cpp
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RenderIME.cpp
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VertexBuffer.cpp
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VideoCard.cpp
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3D T&L.cpp
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3DPrimitives.cpp
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3DRasterizer.cpp
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Clipping.cpp
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RenderStates.cpp
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RenderToTexture.cpp
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Loader_BMP.cpp
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Loader_JPG.cpp
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Loader_PNG.cpp
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Loader_TGA.cpp
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Texture API.cpp
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Texture Convert.cpp
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Texture Create.cpp
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Texture Format.cpp
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Texture Manager.cpp
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Generating Code...
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Compiling...
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Texture MipMap.cpp
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Texture Original.cpp
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Texture SysMem.cpp
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Texture Update.cpp
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Texture VidMem.cpp
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ControlManager.cpp
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ForceFeedback.cpp
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Keyboard.cpp
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Mouse.cpp
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Cpu.cpp
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ErrorDialogs.cpp
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ErrorHandler.cpp
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Exceptions.cpp
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ExitGameOS.cpp
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ImageHlp.cpp
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Logfile.cpp
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MachineDetails.cpp
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Mail.cpp
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Raid.cpp
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Spew.cpp
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Generating Code...
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Compiling...
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ThunkDLLs.cpp
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FileIO.cpp
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Font3D.cpp
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Font3D_Load.cpp
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Font3D_DBCS.cpp
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Font3D_DBCS_Storage.cpp
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Font3D_DBCS_Surface.cpp
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LocalizationManager.cpp
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MemoryManager.cpp
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Games_GUN.cpp
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Games_LAN.cpp
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GUNGameList.cpp
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Net_Globals.cpp
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Net_Main.cpp
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Net_Packet.cpp
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Net_Protocol.cpp
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Net_Routines.cpp
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Net_Threads.cpp
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nglog_mark.cpp
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UserInterface.cpp
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Generating Code...
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Compiling...
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zping.cpp
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Registry.cpp
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ACM.cpp
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EZVector.cpp
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Sound API.cpp
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Sound DS3DChannel.cpp
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Sound DS3DMixer.cpp
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Sound Renderer.cpp
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Sound Resource.cpp
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Time.cpp
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Globals.cpp
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Libraries.cpp
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Threads.cpp
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Windows.cpp
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WindowsDebugging.cpp
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WinMain.cpp
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WinProc.cpp
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C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp(392) : warning C4189: 'x' : local variable is initialized but not referenced
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C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp(393) : warning C4189: 'y' : local variable is initialized but not referenced
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Direct3D.cpp
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DirectDraw.cpp
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DirectInput.cpp
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Generating Code...
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Compiling...
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DirectPlay.cpp
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DirectShow.cpp
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DirectSound.cpp
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DirectX.cpp
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DirectXDebugging.cpp
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DirectXErrors.cpp
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perf.cpp
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Profiler.cpp
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Debugger.cpp
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DebugGraphs.cpp
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DebugGUI.cpp
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DebugMenus.cpp
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VideoPlayback.cpp
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Music.cpp
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eventid.cpp
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goslog.cpp
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gvserver.cpp
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Generating Code...
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Compiling...
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png.c
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pngerror.c
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pngget.c
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pngmem.c
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pngpread.c
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pngread.c
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pngrio.c
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pngrtran.c
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pngrutil.c
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pngset.c
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pngtrans.c
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pngwio.c
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pngwrite.c
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pngwtran.c
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pngwutil.c
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adler32.c
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compress.c
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crc32.c
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deflate.c
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gzio.c
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Generating Code...
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Compiling...
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infblock.c
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infcodes.c
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inffast.c
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inflate.c
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inftrees.c
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infutil.c
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trees.c
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uncompr.c
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zutil.c
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Generating Code...
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Compiling...
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guids.cpp
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render.cpp
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C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\render.cpp(1428) : warning C4018: '!=' : signed/unsigned mismatch
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Generating Code...
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Creating library...
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--------------------Configuration: stlport - Win32 Release--------------------
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--------------------Configuration: Stuff - Win32 Release--------------------
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Compiling...
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StuffHeaders.cpp
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Compiling...
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Style.cpp
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AffineMatrix.cpp
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AffineMatrix_Test.cpp
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Angle.cpp
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Angle_Test.cpp
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Color.cpp
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ExtentBox.cpp
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Line.cpp
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LinearMatrix.cpp
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LinearMatrix_Test.cpp
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Matrix.cpp
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Matrix_Test.cpp
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Motion.cpp
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Normal.cpp
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Normal_Test.cpp
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OBB.cpp
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Origin.cpp
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Origin_Test.cpp
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Plane.cpp
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Point3D.cpp
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Generating Code...
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Compiling...
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Point3D_Test.cpp
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Polar.cpp
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Random.cpp
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Random_Test.cpp
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Rotation.cpp
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Rotation_Test.cpp
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Scalar.cpp
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Sphere.cpp
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Sphere_Test.cpp
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Spline.cpp
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UnitVector.cpp
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UnitVector_Test.cpp
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Vector3D.cpp
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Vector3D_Test.cpp
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Vector4D.cpp
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Vector4D_Test.cpp
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MatrixStack.cpp
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MemoryBlock.cpp
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MemoryBlock_Test.cpp
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MString.cpp
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Generating Code...
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Compiling...
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MString_Test.cpp
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Chain.cpp
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Chain_Test.cpp
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Hash.cpp
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Hash_Test.cpp
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Link.cpp
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Plug.cpp
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RegisteredClass.cpp
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SafeChain.cpp
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SafeChain_Test.cpp
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SafeSocket.cpp
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Slot.cpp
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Socket.cpp
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SortedChain.cpp
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SortedChain_Test.cpp
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SortedSocket.cpp
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Table.cpp
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Table_Test.cpp
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Tree.cpp
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Tree_Test.cpp
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Generating Code...
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|
Compiling...
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Database.cpp
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FileStream.cpp
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|
FileStream_Test.cpp
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FileStreamManager.cpp
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|
MemoryStream.cpp
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|
MemoryStream_Test.cpp
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|
NameList.cpp
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NameList_Test.cpp
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|
NotationFile.cpp
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NotationFile_Test.cpp
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Note.cpp
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Page.cpp
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Stuff.cpp
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Generating Code...
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Creating library...
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--------------------Configuration: MLR - Win32 Release--------------------
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Compiling...
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MLRHeaders.cpp
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Compiling...
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MLR_I_C_DeT_PMesh.cpp
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MLR_I_C_DT_PMesh.cpp
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MLR_I_C_PMesh.cpp
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MLR_I_DeT_PMesh.cpp
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MLR_I_DT_PMesh.cpp
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MLR_I_L_DeT_PMesh.cpp
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MLR_I_L_DT_PMesh.cpp
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MLR_I_L_PMesh.cpp
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MLR_I_PMesh.cpp
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MLR_I_C_DeT_TMesh.cpp
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MLR_I_C_DT_TMesh.cpp
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MLR_I_C_TMesh.cpp
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MLR_I_DeT_TMesh.cpp
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MLR_I_DT_TMesh.cpp
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MLR_I_L_DeT_TMesh.cpp
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MLR_I_L_DT_TMesh.cpp
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MLR_I_L_TMesh.cpp
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MLR_I_TMesh.cpp
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MLR_BumpyWater.cpp
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MLR_Terrain2.cpp
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Generating Code...
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Compiling...
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MLR_Water.cpp
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MLRCulturShape.cpp
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MLRFootstep.cpp
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MLRIndexedPrimitiveBase.cpp
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MLRPrimitiveBase.cpp
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MLRShape.cpp
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|
MLRAmbientLight.cpp
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MLRCenterPointLight.cpp
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MLRInfiniteLight.cpp
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MLRInfiniteLightWithFalloff.cpp
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MLRLight.cpp
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MLRLightMap.cpp
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MLRLookUpLight.cpp
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MLRPointLight.cpp
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|
MLRProjectLight.cpp
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MLRShadowLight.cpp
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MLRSpotLight.cpp
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MLRSortByOrder.cpp
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MLRSorter.cpp
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MLRState.cpp
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Generating Code...
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Compiling...
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MLRMovieTexture.cpp
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MLRTexture.cpp
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MLRTexturePool.cpp
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GOSImage.cpp
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GOSImagePool.cpp
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GOSVertex.cpp
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GOSVertex2UV.cpp
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GOSVertex3UV.cpp
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MLRClipper.cpp
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MLRClippingState.cpp
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MLRCardCloud.cpp
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MLREffect.cpp
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MLRIndexedTriangleCloud.cpp
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MLRLineCloud.cpp
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MLRNGonCloud.cpp
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MLRPointCloud.cpp
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MLRSpriteCloud.cpp
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MLRTriangleCloud.cpp
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MLR.cpp
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Generating Code...
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Creating library...
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|
--------------------Configuration: gosFX - Win32 Release--------------------
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Compiling...
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gosFXHeaders.cpp
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Compiling...
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Effect.cpp
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EffectLibrary.cpp
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Fcurve.cpp
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CardCloud.cpp
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DebrisCloud.cpp
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EffectCloud.cpp
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ParticleCloud.cpp
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PertCloud.cpp
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PointCloud.cpp
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ShapeCloud.cpp
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ShardCloud.cpp
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SpinningCloud.cpp
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SpriteCloud.cpp
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Card.cpp
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Flare.cpp
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Shape.cpp
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Singleton.cpp
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Beam.cpp
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Tube.cpp
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PointLight.cpp
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Generating Code...
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Compiling...
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gosFX.cpp
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Generating Code...
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Creating library...
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--------------------Configuration: ElementRenderer - Win32 Release--------------------
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Compiling...
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ElementRendererHeaders.cpp
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Compiling...
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CameraElement.cpp
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Element.cpp
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gosFXElement.cpp
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GridElement.cpp
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GroupElement.cpp
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LightElement.cpp
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LineCloudElement.cpp
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ListElement.cpp
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LODElement.cpp
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MultiLODElement.cpp
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PointCloudElement.cpp
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ScalableShapeElement.cpp
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ScreenQuadsElement.cpp
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ShapeElement.cpp
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ShapeLODElement.cpp
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SwitchElement.cpp
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TreeElement.cpp
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TriangleCloudElement.cpp
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StateChange.cpp
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ElementRenderer.cpp
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Generating Code...
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Creating library...
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--------------------Configuration: ImageLib - Win32 Release--------------------
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Compiling...
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Gif.cpp
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HClass.cpp
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Image.cpp
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IUtils.cpp
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OctTree.cpp
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Png.cpp
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Raw.cpp
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Tga.cpp
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Tif.cpp
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Creating library...
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--------------------Configuration: Adept - Win32 Release--------------------
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Compiling...
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AdeptHeaders.cpp
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Compiling...
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AudioChannel.cpp
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AudioCommand.cpp
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AudioComponentWeb.cpp
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AudioFXComponent.cpp
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AudioFXComponent_Tool.cpp
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AudioRenderer.cpp
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AudioRenderer_Tool.cpp
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AudioSample.cpp
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AudioSample_Tool.cpp
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EarComponent.cpp
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EarComponent_Tool.cpp
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SpatializedChannel.cpp
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SpatializedCommand.cpp
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VOChannel.cpp
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AttributeWatcher.cpp
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|
Channel.cpp
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Channel_Tool.cpp
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Component.cpp
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Component_Tool.cpp
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ComponentWeb.cpp
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Generating Code...
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Compiling...
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ComponentWeb_Tool.cpp
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Matcher.cpp
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Matcher_Tool.cpp
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control_mapping.cpp
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Controls.cpp
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Controls_Test.cpp
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Controls_Tool.cpp
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Joystick.cpp
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Attribute.cpp
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CollisionVolume.cpp
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DamageObject.cpp
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Entity.cpp
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Entity_Tool.cpp
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EntityAttribute.cpp
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EntityClassData.cpp
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EntityManager.cpp
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ExecutionState.cpp
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GameModelAttribute.cpp
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State.cpp
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State_Tool.cpp
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Generating Code...
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Compiling...
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Application.cpp
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ApplicationTask.cpp
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CollisionGrid.cpp
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Map.cpp
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Map_Tool.cpp
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Mission.cpp
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Mission_Tool.cpp
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NameTable.cpp
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Tile.cpp
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|
Zone.cpp
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Event.cpp
|
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Event_Test.cpp
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EventStatistics.cpp
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Receiver.cpp
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Receiver_Test.cpp
|
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GSpy_Host.cpp
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darray.cpp
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gserver.cpp
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gserverlist.cpp
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GSpy_client.cpp
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Generating Code...
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|
Compiling...
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gutil.cpp
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hashtable.cpp
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cengtest.cpp
|
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goasample.cpp
|
|
goautil.cpp
|
|
Games_GSpy.cpp
|
|
nonport.cpp
|
|
Connection.cpp
|
|
NetExtra.cpp
|
|
NetStatCollector.cpp
|
|
Network.cpp
|
|
Replicator.cpp
|
|
Replicator_Tool.cpp
|
|
rasfuncs.cpp
|
|
Renderer.cpp
|
|
Renderer_Test.cpp
|
|
Renderer_Tool.cpp
|
|
RendererManager.cpp
|
|
Resource.cpp
|
|
Resource_Test.cpp
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|
Generating Code...
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|
Compiling...
|
|
ResourceEffectLibrary.cpp
|
|
ResourceImagePool.cpp
|
|
Tool.cpp
|
|
BeamComponent.cpp
|
|
BeamComponent_Tool.cpp
|
|
CameraComponent.cpp
|
|
CameraComponent_Tool.cpp
|
|
ConeComponent.cpp
|
|
ConeComponent_Tool.cpp
|
|
gosFXComponent.cpp
|
|
gosFXComponent_Tool.cpp
|
|
LightComponent.cpp
|
|
LightComponent_Tool.cpp
|
|
LightManager.cpp
|
|
LODComponent.cpp
|
|
LODComponent_Tool.cpp
|
|
MultiLODComponent.cpp
|
|
MultiLODComponent_Tool.cpp
|
|
ScalableShapeComponent.cpp
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ScalableShapeComponent_Tool.cpp
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|
Generating Code...
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|
Compiling...
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|
ShapeComponent.cpp
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|
ShapeComponent_tool.cpp
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|
SlidingShapeComponent.cpp
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SlidingShapeComponent_tool.cpp
|
|
SwitchComponent.cpp
|
|
SwitchComponent_Tool.cpp
|
|
VideoComponent.cpp
|
|
VideoComponent_Tool.cpp
|
|
VideoComponentWeb.cpp
|
|
VideoRenderer.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoRenderer.cpp(366) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
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|
VideoRenderer_Tool.cpp
|
|
GUIManager.cpp
|
|
GUIObject.cpp
|
|
GUIStatBar.cpp
|
|
GUITextManager.cpp
|
|
GUITextObject.cpp
|
|
Driver.cpp
|
|
Driver_Tool.cpp
|
|
DropZone.cpp
|
|
DropZone_Tool.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
Effect.cpp
|
|
Effect_Tool.cpp
|
|
Interface.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(28) : warning C4273: 'IsDBCSLeadByte' : inconsistent dll linkage. dllexport assumed.
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|
C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(29) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed.
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|
C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(30) : warning C4273: 'CharNextA' : inconsistent dll linkage. dllexport assumed.
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|
Interface_Tool.cpp
|
|
Mover.cpp
|
|
Mover_Tool.cpp
|
|
Player.cpp
|
|
Player_Tool.cpp
|
|
Site.cpp
|
|
Adept.cpp
|
|
GlobalPointerManager.cpp
|
|
Generating Code...
|
|
Creating library...
|
|
--------------------Configuration: MW4 - Win32 Release--------------------
|
|
Compiling...
|
|
MW4Headers.cpp
|
|
Compiling...
|
|
AdvancedGyro.cpp
|
|
AMS.cpp
|
|
AMS_Tool.cpp
|
|
Armor.cpp
|
|
Armor_Tool.cpp
|
|
ArtilleryWeapon.cpp
|
|
Beagle.cpp
|
|
Beagle_Tool.cpp
|
|
BeamWeapon.cpp
|
|
BeanWeapon_Tool.cpp
|
|
BombastWeapon.cpp
|
|
BombastWeapon_Tool.cpp
|
|
BombWeaponSubsystem.cpp
|
|
ECM.cpp
|
|
ECM_Tool.cpp
|
|
Engine.cpp
|
|
Engine_Tool.cpp
|
|
eyepointmanager.cpp
|
|
FlamerWeapon.cpp
|
|
FlareWeapon.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
Gyro.cpp
|
|
HeatManager.cpp
|
|
HeatSink.cpp
|
|
HeatSink_Tool.cpp
|
|
HighExplosiveWeapon.cpp
|
|
IFF_Jammer.cpp
|
|
IFF_Jammer_Tool.cpp
|
|
JumpJet.cpp
|
|
JumpJet_Tool.cpp
|
|
LBXWeaponSub.cpp
|
|
LBXWeaponSub_Tool.cpp
|
|
LongTomWeapon.cpp
|
|
LRMWeaponSubsystem.cpp
|
|
MissileWeapon.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MissileWeapon.cpp(610) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data
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|
MissileWeapon_Tool.cpp
|
|
MRMWeaponSubsystem.cpp
|
|
NarcWeaponSubsystem.cpp
|
|
ProjectileWeapon.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp(603) : warning C4189: 'damage_count' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp(901) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data
|
|
ProjectileWeapon_Tool.cpp
|
|
SearchLight.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
SearchLight_Tool.cpp
|
|
Sensor.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Sensor.cpp(1015) : warning C4189: 'mission' : local variable is initialized but not referenced
|
|
Sensor_Tool.cpp
|
|
SRMWeaponSubsystem.cpp
|
|
SSRMWeaponSubsystem.cpp
|
|
Subsystem.cpp
|
|
Subsystem_Tool.cpp
|
|
Torso.cpp
|
|
Torso_Tool.cpp
|
|
Weapon.cpp
|
|
Weapon_Tool.cpp
|
|
hudchat.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(48) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed.
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(194) : warning C4273: 'GetACP' : inconsistent dll linkage. dllexport assumed.
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(911) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(954) : warning C4244: '-=' : conversion from 'double' to 'float', possible loss of data
|
|
hudcomm.cpp
|
|
hudcomp.cpp
|
|
hudcomp2.cpp
|
|
huddamage.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1934) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1935) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
hudhelp.cpp
|
|
hudhelparrow.cpp
|
|
hudmap.cpp
|
|
hudobj.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudobj.cpp(95) : warning C4189: 'dcolor' : local variable is initialized but not referenced
|
|
Generating Code...
|
|
Compiling...
|
|
hudscore.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp(450) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp(461) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp(463) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
hudtarg.cpp
|
|
hudtimer.cpp
|
|
hudweapon.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(572) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(573) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(574) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(575) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(651) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(666) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(672) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(679) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(722) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(732) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(742) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(758) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(763) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(774) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(779) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(799) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(619) : warning C4189: 'nameheight' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(825) : warning C4189: 'weapon_model' : local variable is initialized but not referenced
|
|
GUILightAmp.cpp
|
|
GUIRadarManager.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(791) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(792) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1125) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1126) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1629) : warning C4189: 'sizey' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1734) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1814) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1867) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2480) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2481) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2482) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2487) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2488) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2489) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2518) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2542) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2556) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2557) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2600) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2601) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2602) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2603) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2604) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2605) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2606) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2607) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2611) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2612) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2613) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
GUIStaticView.cpp
|
|
GUIWeaponManager.cpp
|
|
MWGUIManager.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWGUIManager.cpp(1427) : warning C4189: 'dist' : local variable is initialized but not referenced
|
|
bridge.cpp
|
|
bridge_tool.cpp
|
|
Building.cpp
|
|
Building_Tool.cpp
|
|
cultural.cpp
|
|
cultural_tool.cpp
|
|
Turret.cpp
|
|
Turret_Tool.cpp
|
|
WaterCultural.cpp
|
|
AI_FindObject.cpp
|
|
AI_Action.cpp
|
|
Generating Code...
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2585) : warning C4701: local variable 'nTeam' may be used without having been initialized
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2479) : warning C4701: local variable 'pcRC1s' may be used without having been initialized
|
|
Compiling...
|
|
AI_Behavior.cpp
|
|
AI_CombatTacticInterface.cpp
|
|
AI_Condition.cpp
|
|
AI_SituationalAnalysis.cpp
|
|
AI_Tactics.cpp
|
|
AI_FocusFireSquad.cpp
|
|
AI_Groups.cpp
|
|
AI_Lancemate.cpp
|
|
AI_LancemateAudio.cpp
|
|
AI_LancemateCommands.cpp
|
|
AI_MoodSquad.cpp
|
|
AI_RadioSquad.cpp
|
|
AI_Squad.cpp
|
|
AI_SquadOrders.cpp
|
|
AI_Damage.cpp
|
|
AI_FireData.cpp
|
|
AI_FireParamPackage.cpp
|
|
AI_FireStyle.cpp
|
|
AI_HitTesting.cpp
|
|
AI_Weapons.cpp
|
|
Generating Code...
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(557) : warning C4702: unreachable code
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(559) : warning C4702: unreachable code
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(570) : warning C4702: unreachable code
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(576) : warning C4702: unreachable code
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(582) : warning C4702: unreachable code
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(607) : warning C4702: unreachable code
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(613) : warning C4702: unreachable code
|
|
Compiling...
|
|
AI_Moods.cpp
|
|
AI_Log.cpp
|
|
AI_Statistics.cpp
|
|
AI_SearchLight.cpp
|
|
AI_Specials.cpp
|
|
CombatAI.cpp
|
|
AI_DebugRenderer.cpp
|
|
data_client.cpp
|
|
ABLAudio.cpp
|
|
Abldbug.cpp
|
|
Abldecl.cpp
|
|
Ablenv.cpp
|
|
Ablerr.cpp
|
|
Ablexec.cpp
|
|
Ablexpr.cpp
|
|
ablfile.cpp
|
|
ablheap.cpp
|
|
AblProfiler.cpp
|
|
Ablrtn.cpp
|
|
Ablscan.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
Ablstd.cpp
|
|
Ablstmt.cpp
|
|
Ablsymt.cpp
|
|
Ablxexpr.cpp
|
|
ablxstd.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9445) : warning C4101: 'path' : unreferenced local variable
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9586) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9593) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
|
Ablxstmt.cpp
|
|
AI_Types.cpp
|
|
gridmove.cpp
|
|
move_rect.cpp
|
|
node2path.cpp
|
|
Path.cpp
|
|
Path_Tool.cpp
|
|
rail_move.cpp
|
|
raillink.cpp
|
|
railpath.cpp
|
|
railutils.cpp
|
|
aiMoveData.cpp
|
|
move_flee.cpp
|
|
move_follow.cpp
|
|
move_locpoint.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
move_lookout.cpp
|
|
move_object.cpp
|
|
move_patrol.cpp
|
|
move_rigidpatrol.cpp
|
|
move_semi.cpp
|
|
move_sit.cpp
|
|
cheap_move.cpp
|
|
move_dropship.cpp
|
|
move_formation.cpp
|
|
obstacle.cpp
|
|
AI_UserConstants.cpp
|
|
ai.cpp
|
|
ai_tool.cpp
|
|
mech_ai.cpp
|
|
MoverAI.cpp
|
|
noncomai.cpp
|
|
planeai.cpp
|
|
playerai.cpp
|
|
playerai_tool.cpp
|
|
ShooterAI.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
AI_Graveyard.cpp
|
|
comfuncs.cpp
|
|
objective.cpp
|
|
objective_tool.cpp
|
|
Group.cpp
|
|
GroupContainer.cpp
|
|
bucket.cpp
|
|
InputTrainer.cpp
|
|
lancemate.cpp
|
|
MemoryDiffKiller.cpp
|
|
MWApplication.cpp
|
|
..\..\..\CoreTech\Libraries\gosscript\script.hpp(325) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
..\..\..\CoreTech\Libraries\gosscript\script.hpp(583) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(1769) : warning C4189: 'mission' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(1767) : warning C4189: 'app' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2395) : warning C4065: switch statement contains 'default' but no 'case' labels
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2413) : warning C4065: switch statement contains 'default' but no 'case' labels
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2434) : warning C4065: switch statement contains 'default' but no 'case' labels
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2290) : warning C4189: 'pcszDamage' : local variable is initialized but not referenced
|
|
..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(804) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(803) : warning C4189: 'pThis' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(822) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(821) : warning C4189: 'pThis' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(840) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(839) : warning C4189: 'pThis' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(858) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(857) : warning C4189: 'pThis' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(876) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(875) : warning C4189: 'pThis' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(894) : warning C4189: 'PlayerID' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(893) : warning C4189: 'pThis' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1500) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1503) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1642) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1686) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1966) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2015) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2074) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2148) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2441) : warning C4189: 'nW' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(3846) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(4115) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(10173) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(10849) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17870) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17875) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17936) : warning C4189: 'mission' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(18173) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
MWCampaign.cpp
|
|
MWDebugHelper.cpp
|
|
MWGame.cpp
|
|
mwmap.cpp
|
|
MWMission.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMission.cpp(1264) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
|
MWMission_Tool.cpp
|
|
MWOptions.cpp
|
|
MWPlayer.cpp
|
|
MWTable.cpp
|
|
Generating Code...
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2365) : warning C4701: local variable 'nDispValue' may be used without having been initialized
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(3626) : warning C4701: local variable 'command' may be used without having been initialized
|
|
Compiling...
|
|
MWTool.cpp
|
|
MWVideoRenderer.cpp
|
|
Salvage.cpp
|
|
DeathEntity.cpp
|
|
DeathEntity_Tool.cpp
|
|
Decal.cpp
|
|
EffectGenerator.cpp
|
|
EffectGenerator_Tool.cpp
|
|
flag.cpp
|
|
flag_tool.cpp
|
|
LightEntity.cpp
|
|
NavPoint.cpp
|
|
Team.cpp
|
|
VOEntity.cpp
|
|
ArtilleryMark.cpp
|
|
ArtilleryMark_Tool.cpp
|
|
BeamEntity.cpp
|
|
BeamEntity_Tool.cpp
|
|
Explosive.cpp
|
|
Explosive_Tool.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
FlameMover.cpp
|
|
LBXMover.cpp
|
|
LBXMover_Tool.cpp
|
|
Missile.cpp
|
|
Missile_Tool.cpp
|
|
Narc.cpp
|
|
Narc_Tool.cpp
|
|
StickyMover.cpp
|
|
StickyMover__Tool.cpp
|
|
WeaponMover.cpp
|
|
WeaponMover_Tool.cpp
|
|
AirplaneAnimationStateEngine.cpp
|
|
AnimationState.cpp
|
|
AnimationState_Tool.cpp
|
|
AnimationTrigger.cpp
|
|
AnimHolder.cpp
|
|
MechAnimationState.cpp
|
|
SimpleChannelAnimator.cpp
|
|
Dictionary.cpp
|
|
MissionReview.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
MWEntityManager.cpp
|
|
..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
NetAutoPacketSpliter.cpp
|
|
NetBitDepths.cpp
|
|
NetClientServerController.cpp
|
|
..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union
|
|
NetDamage.cpp
|
|
NetGenericMessages.cpp
|
|
NetMovement.cpp
|
|
NetSubsystems.cpp
|
|
NetUpdateManager.cpp
|
|
NetVehicleMovement.cpp
|
|
NetWeapon.cpp
|
|
review_playback.cpp
|
|
CampaignMechLab.cpp
|
|
filedialog.cpp
|
|
MechLab.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MechLab.cpp(3171) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
|
MW4Shell.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(12901) : warning C4189: 'shl' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(13082) : warning C4189: 'shl' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(13161) : warning C4101: 'k' : unreferenced local variable
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(13393) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14483) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14576) : warning C4189: 'nX2' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14654) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14655) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14680) : warning C4189: 'bAnyEquipped' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14623) : warning C4189: 'nCount' : local variable is initialized but not referenced
|
|
PopUp.cpp
|
|
log_test.cpp
|
|
DamageDispatch.cpp
|
|
DamageDispatch_Multiplayer.cpp
|
|
Generating Code...
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14269) : warning C4701: local variable 'pszName' may be used without having been initialized
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14273) : warning C4701: local variable 'pszName2' may be used without having been initialized
|
|
Compiling...
|
|
DamageDispatch_SinglePlayer.cpp
|
|
MWDamageObject.cpp
|
|
Airplane.cpp
|
|
Airplane_Tool.cpp
|
|
boat.cpp
|
|
boat_tool.cpp
|
|
CameraShip.cpp
|
|
CameraShip_Tool.cpp
|
|
dropship.cpp
|
|
field_base.cpp
|
|
Helicopter.cpp
|
|
HoverCraft.cpp
|
|
HoverCraft_Tool.cpp
|
|
Mech.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(7968) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8008) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8009) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8043) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8044) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
|
|
Mech_Tool.cpp
|
|
MFB.cpp
|
|
MFB_Tool.cpp
|
|
MWMover.cpp
|
|
MWMover_Tool.cpp
|
|
MWObject.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
MWObject_Tool.cpp
|
|
noncom.cpp
|
|
ObservationVehicle.cpp
|
|
ObservationVehicle_Tool.cpp
|
|
Tank.cpp
|
|
Tank_Tool.cpp
|
|
Truck.cpp
|
|
Truck_Tool.cpp
|
|
Vehicle.cpp
|
|
Vehicle_Tool.cpp
|
|
VehicleInterface.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(398) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(401) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(404) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(753) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(761) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(878) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1122) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1126) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1362) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1363) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1656) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1796) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1795) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2400) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2625) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2892) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2898) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2921) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2927) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2954) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3123) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3124) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3135) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable
|
|
VehicleInterface_Tool.cpp
|
|
gameinfo.cpp
|
|
hudcamera.cpp
|
|
huddebug.cpp
|
|
MW4.cpp
|
|
Generating Code...
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized
|
|
Compiling...
|
|
data server_c.c
|
|
Compiling...
|
|
mech_ai_tool.cpp
|
|
MoverAI_Tool.cpp
|
|
aiutils.cpp
|
|
AnimFormat.cpp
|
|
AnimInstance.cpp
|
|
AnimInterp.cpp
|
|
AnimIterator.cpp
|
|
AnimIteratorManager.cpp
|
|
Generating Code...
|
|
Creating library...
|
|
Coping Shell Script Files
|
|
A subdirectory or file ..\..\..\rel.bin\Content already exists.
|
|
A subdirectory or file ..\..\..\rel.bin\Content\ShellScripts already exists.
|
|
1 file(s) copied.
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1 file(s) copied.
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1 file(s) copied.
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1 file(s) copied.
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1 file(s) copied.
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1 file(s) copied.
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--------------------Configuration: GOSScript - Win32 Release--------------------
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Compiling...
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MakePCH.cpp
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Compiling...
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ezmatrix.cpp
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FloatRelated.cpp
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Font.cpp
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GAF.cpp
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List.cpp
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Pane.cpp
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Script.cpp
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ScriptError.cpp
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ScriptExecute.cpp
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ScriptExpressions.cpp
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ScriptGlobals.cpp
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ScriptKeywords.cpp
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ScriptPreProcess.cpp
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Surface.cpp
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SurfaceManager.cpp
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TextDraw.cpp
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Generating Code...
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Compiling...
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GameOS.cpp
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Creating library...
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--------------------Configuration: Compost - Win32 Release--------------------
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Compiling...
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TexturePool.cpp
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FeatureGrid.cpp
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FeaturePool.cpp
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TerrainTextureLogistic.cpp
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Compost.cpp
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CompostHeaders.cpp
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Creating library...
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--------------------Configuration: GamePlatformNoMain - Win32 Release--------------------
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Compiling...
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GamePlatformNoMain.cpp
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Creating library...
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--------------------Configuration: MW4DedicatedUI - Win32 Release--------------------
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Compiling...
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MW4DUIHeaders.cpp
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Compiling...
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DedicatedUI.cpp
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GameLobby.cpp
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HostSetup.cpp
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Generating Code...
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Creating library...
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--------------------Configuration: server - Win32 Release--------------------
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Compiling...
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comline.cpp
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comline_s.c
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comutil.cpp
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server.cpp
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Creating library...
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--------------------Configuration: ctcls - Win32 Release--------------------
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Compiling...
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StdAfx.cpp
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Compiling...
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ctcls.cpp
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Linking...
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Creating library ../rel.bin/ctcls.lib and object ../rel.bin/ctcls.exp
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--------------------Configuration: Launcher - Win32 Release--------------------
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Compiling resources...
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Compiling...
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StdAfx.cpp
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Compiling...
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Launcher.cpp
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Cstr.cpp
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ctcl.cpp
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C:\VWE\firestorm\Gameleap\code\Launcher\ctcl.cpp(1017) : warning C4355: 'this' : used in base member initializer list
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ctime.cpp
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mugSocs.cpp
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C:\VWE\firestorm\Gameleap\code\Launcher\mugSocs.cpp(322) : warning C4018: '<=' : signed/unsigned mismatch
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C:\VWE\firestorm\Gameleap\code\Launcher\mugSocs.cpp(322) : warning C4018: '<=' : signed/unsigned mismatch
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C:\VWE\firestorm\Gameleap\code\Launcher\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data
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C:\VWE\firestorm\Gameleap\code\Launcher\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable
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Generating Code...
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Linking...
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--------------------Configuration: MFCPlatform - Win32 Release--------------------
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Compiling...
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MFCPlatform.cpp
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Creating library...
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--------------------Configuration: autoconfig - Win32 Release--------------------
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Compiling resources...
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Compiling...
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StdAfx.cpp
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Compiling...
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autoconfig.cpp
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autoconfigDlg.cpp
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ConfigError.cpp
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Generating Code...
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Linking...
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LINK : warning LNK4089: all references to "SHELL32.dll" discarded by /OPT:REF
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--------------------Configuration: mw4print - Win32 Release--------------------
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Compiling resources...
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Compiling...
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StdAfx.cpp
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Compiling...
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ChildView.cpp
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C:\VWE\firestorm\Gameleap\code\mw4\Code\mw4print\recscore.cpp(2421) : warning C4065: switch statement contains 'default' but no 'case' labels
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C:\VWE\firestorm\Gameleap\code\mw4\Code\mw4print\recscore.cpp(2442) : warning C4065: switch statement contains 'default' but no 'case' labels
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C:\VWE\firestorm\Gameleap\code\mw4\Code\mw4print\recscore.cpp(2463) : warning C4065: switch statement contains 'default' but no 'case' labels
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cspcfd.cpp
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Cstr.cpp
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MainFrm.cpp
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mw4print.cpp
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Generating Code...
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Linking...
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--------------------Configuration: MissionLang - Win32 Release--------------------
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Compiling resources...
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Compiling...
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MissionLang.cpp
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Linking...
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Coping MissionLang.defines
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A subdirectory or file ..\..\..\rel.bin\Content already exists.
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A subdirectory or file ..\..\..\rel.bin\Content\Defines already exists.
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1 file(s) copied.
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--------------------Configuration: ScriptStrings - Win32 Release--------------------
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Compiling resources...
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Linking...
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A subdirectory or file ..\..\..\rel.bin\Content already exists.
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A subdirectory or file ..\..\..\rel.bin\Content\ShellScripts already exists.
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1 file(s) copied.
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--------------------Configuration: MW4Application - Win32 Release--------------------
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Compiling resources...
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Compiling...
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MW4AppHeaders.cpp
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MW4Testall.cpp
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UserInterface.cpp
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Eula.cpp
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MW4Application.cpp
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1262) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1340) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
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Compiling...
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Cstr.cpp
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
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ctcl.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\ctcl.cpp(879) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
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|
ctime.cpp
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|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
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mugSocs.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
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|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(254) : warning C4189: 'pcszOrg' : local variable is initialized but not referenced
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(733) : warning C4244: '-=' : conversion from 'int' to 'unsigned short', possible loss of data
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|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(805) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
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|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(845) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data
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|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(876) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1098) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
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|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1103) : warning C4244: 'argument' : conversion from 'int' to 'unsigned short', possible loss of data
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|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1132) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
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|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1143) : warning C4244: '=' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
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|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1158) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data
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|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1170) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data
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|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1264) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
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|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable
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|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1862) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data
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|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1960) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data
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|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1964) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data
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StdAfx.cpp
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data
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|
Generating Code...
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(2821) : warning C4702: unreachable code
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(2836) : warning C4702: unreachable code
|
|
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(3324) : warning C4701: local variable 'nRet' may be used without having been initialized
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|
Linking...
|
|
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
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|
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
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MW4.exe - 0 error(s), 384 warning(s)
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