Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
134 B
Plaintext
13 lines
134 B
Plaintext
.lines
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.sympath C:\VWE\MW4Editor
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sxd av
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sxe -c "kb 30; gc" eh
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.echo ===GO===
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g
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.echo ===EVENT===
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.lastevent
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r
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kb 60
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.echo ===END===
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q
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