Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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580 B
C

///////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
//
// File: d3dx.h
// Content: D3DX utility library
//
///////////////////////////////////////////////////////////////////////////
#ifndef __D3DX_H__
#define __D3DX_H__
#ifndef D3DXINLINE
#ifdef __cplusplus
#define D3DXINLINE inline
#else
#define D3DXINLINE _inline
#endif
#endif
#include "d3dxcore.h"
#include "d3dxmath.h"
#include "d3dxshapes.h"
#include "d3dxsprite.h"
#endif //__D3DX_H__