Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
31 lines
790 B
Ring
31 lines
790 B
Ring
/*++ BUILD Version: 0000 Increment this if a change has global effects
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Copyright (c) 1990-1997 Microsoft Corporation
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Module Name:
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dde.rh
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Abstract:
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This module defines the 32-Bit Windows resource codes from dde.h.
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Revision History:
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--*/
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/* DDE window messages */
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#define WM_DDE_FIRST 0x03E0
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#define WM_DDE_INITIATE (WM_DDE_FIRST)
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#define WM_DDE_TERMINATE (WM_DDE_FIRST+1)
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#define WM_DDE_ADVISE (WM_DDE_FIRST+2)
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#define WM_DDE_UNADVISE (WM_DDE_FIRST+3)
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#define WM_DDE_ACK (WM_DDE_FIRST+4)
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#define WM_DDE_DATA (WM_DDE_FIRST+5)
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#define WM_DDE_REQUEST (WM_DDE_FIRST+6)
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#define WM_DDE_POKE (WM_DDE_FIRST+7)
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#define WM_DDE_EXECUTE (WM_DDE_FIRST+8)
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#define WM_DDE_LAST (WM_DDE_FIRST+8)
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