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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

48 lines
1.4 KiB
C++

/*
* I N I T O I D . H
*
* Define macros to be used for initializing MAPI OID's
*
* Copyright 1986-1996 Microsoft Corporation. All Rights Reserved.
*/
#define MAPI_PREFIX 0x2A,0x86,0x48,0x86,0xf7,0x14,0x03
#ifdef _MAC
#undef DEFINE_OID_1
#define DEFINE_OID_1(name, b0, b1) \
EXTERN_C const BYTE name[] = { MAPI_PREFIX, b0, b1 }
#undef DEFINE_OID_2
#define DEFINE_OID_2(name, b0, b1, b2) \
EXTERN_C const BYTE name[] = { MAPI_PREFIX, b0, b1, b2 }
#undef DEFINE_OID_3
#define DEFINE_OID_3(name, b0, b1, b2, b3) \
EXTERN_C const BYTE name[] = { MAPI_PREFIX, b0, b1, b2, b3 }
#undef DEFINE_OID_4
#define DEFINE_OID_4(name, b0, b1, b2, b3, b4) \
EXTERN_C const BYTE name[] = { MAPI_PREFIX, b0, b1, b2, b3, b4 }
#else
#undef DEFINE_OID_1
#define DEFINE_OID_1(name, b0, b1) \
EXTERN_C const BYTE __based(__segname("_CODE")) name[] =\
{ MAPI_PREFIX, b0, b1 }
#undef DEFINE_OID_2
#define DEFINE_OID_2(name, b0, b1, b2) \
EXTERN_C const BYTE __based(__segname("_CODE")) name[] =\
{ MAPI_PREFIX, b0, b1, b2 }
#undef DEFINE_OID_3
#define DEFINE_OID_3(name, b0, b1, b2, b3) \
EXTERN_C const BYTE __based(__segname("_CODE")) name[] =\
{ MAPI_PREFIX, b0, b1, b2, b3 }
#undef DEFINE_OID_4
#define DEFINE_OID_4(name, b0, b1, b2, b3, b4) \
EXTERN_C const BYTE __based(__segname("_CODE")) name[] =\
{ MAPI_PREFIX, b0, b1, b2, b3, b4 }
#endif