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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

29 lines
467 B
C++

/***
*minmax.h - familiar min & max macros
*
* Copyright (c) 1985-1997, Microsoft Corporation. All rights reserved.
*
*Purpose:
* Defines min and max macros.
*
* [Public]
*
****/
#if _MSC_VER > 1000
#pragma once
#endif
#ifndef _INC_MINMAX
#define _INC_MINMAX
#ifndef max
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
#ifndef min
#define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
#endif