Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

34 lines
1.1 KiB
C++

// Microsoft Visual Studio Object Model
// Copyright (C) 1996-1997 Microsoft Corporation
// All rights reserved.
/////////////////////////////////////////////////////////////////////////////
// addauto.h
// This file declares the IDSAddIn interface. Unlike the other
// files in this directory, this file describes an interface that
// is not implemented by Visual Studio. This interface must be
// implemented by a Developer Studio Add-in so that Visual
// Studio can call into it. The code to do this is automatically
// generated by the Developer Studio Add-in Wizard.
#ifndef __ADDAUTO_H__
#define __ADDAUTO_H__
#include "appauto.h"
DECLARE_INTERFACE_(IDSAddIn, IUnknown)
{
// IUnknown methods
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID FAR* ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
// IDSAddIn methods
STDMETHOD(OnConnection)(THIS_ IApplication* pApp, VARIANT_BOOL bFirstTime, long dwCookie, VARIANT_BOOL* OnConnection) PURE;
STDMETHOD(OnDisconnection)(THIS_ VARIANT_BOOL bLastTime) PURE;
};
#endif //__ADDAUTO_H__