Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
25 lines
1.3 KiB
C++
25 lines
1.3 KiB
C++
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/**MOD+***********************************************************************/
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/* Module: semfperf.h */
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/* */
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/* Purpose: performance monitor dll structures */
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/* */
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/* (C) COPYRIGHT DATA CONNECTION LIMITED 1991, 1992, 1993, 1994 */
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/* */
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/*****************************************************************************/
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/* SCAL SGF 16/06/94 Make default scales flexible */
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/* MAXL AB 23/06/95 We now support 250 link services */
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/**MOD-***********************************************************************/
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#include <snapmon.h>
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/************************************************************************MAXL*/
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/* #define for the maximum number of LS available *MAXL*/
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/************************************************************************MAXL*/
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#define MAX_LINK_SVCS 250
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typedef struct _LinkPerfShrHdr {
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ULONG NumberOfLinkServices;
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} LinkPerfShrHdr;
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