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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

54 lines
1.7 KiB
C++

// -sgwdata.h-------------------------------------------------------------------
// Defines the configuration extension data for the Sample Gateway.
//
// Copyright 1986 - 1998 Microsoft Corporation. All Rights Reserved.
// -----------------------------------------------------------------------------
#ifndef _SGWDATA_H_
#define _SGWDATA_H_
// Name of cfg extension data blob.
#define SGWBLOBNAME "SGWData"
#define SGWBLOBNAMEW L"SGWData"
// -----------------------------------------------------------------------------
// Index of properties within the extension data blob.
//
// NOTE: If you add a property, add it to the end of the array. The SGWAdmin
// code is designed to handle a growing property array with ease. If you
// remove one it would be easier to just make it an unused place holder.
// -----------------------------------------------------------------------------
typedef enum {
// PT_BOOLEAN
IDX_CHECK_IN_BOUND = 0,
IDX_CHECK_OUT_BOUND,
// PT_LONG
IDX_EDIT_THREADS_IN,
IDX_EDIT_THREADS_OUT,
IDX_EDIT_MSGS_IN,
IDX_EDIT_MSGS_OUT,
IDX_EDIT_SLEEP_IN,
IDX_EDIT_SLEEP_OUT,
IDX_EDIT_POLLING_IN,
IDX_EDIT_POLLING_OUT,
// PT_STRING8
IDX_ADDR_TYPE,
IDX_DISP_NAME,
IDX_EMAIL_ADDR,
IDX_DIR_IN,
IDX_DIR_OUT,
IDX_CONVERTER_IN,
IDX_CONVERTER_OUT,
// Total number of properties in Extension Data Blob.
// Keep this one at the very end of list.
SGWDATA_PROP_COUNT
} PropIndex;
// -----------------------------------------------------------------------------
#endif // _SGWDATA_H_