Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
337 lines
11 KiB
C++
337 lines
11 KiB
C++
#if !defined(__QSORT__)
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#define __QSORT__
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// stealed from qsort.c
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#if !defined(FASTAPICALLCONVENTION)
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#if defined(_WINDOWS)
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#ifdef WIN32
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#define FASTAPICALLCONVENTION __fastcall
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#else // !WIN32
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#define FASTAPICALLCONVENTION PASCAL
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#endif // WIN32
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#else // !defined(_WINDOWS)
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#define FASTAPICALLCONVENTION
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#endif // defined(_WINDOWS)
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#endif // !defined(TSORTCALL)
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#define TQSORT_VALUE(TYPE,ptr,count) TQSORT<TYPE, TCompDiff<TYPE>, TSwapAssign<TYPE> >::qsort(ptr,count)
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#define TQSORT_VALUEUNSIGNED(TYPE,ptr,count) TQSORT<TYPE, TCompDiffUnsigned<TYPE>, TSwapAssign<TYPE> >::qsort(ptr,count)
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#define TQSORT_MEM(TYPE,ptr,count) TQSORT<TYPE, TCompMEM<TYPE>, TSwapMEM<TYPE> >::qsort(ptr,count)
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#define TQSORT_PTR(TYPE,ptr,count) TQSORT<TYPE, TCompPtr<TYPE>, TSwapAssign<TYPE> >::qsort(ptr,count)
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/* this parameter defines the cutoff between using quick sort and
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insertion sort for arrays; arrays with lengths shorter or equal to the
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below value use insertion sort */
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#define TQSORT_CUTOFF 8 /* testing shows that this is good value */
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template <class TYPE>
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struct TCompDiff
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{
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static int FASTAPICALLCONVENTION Compare(const TYPE* pa, const TYPE* pb)
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{
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return *pa - *pb;
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}
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};
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template <class TYPE>
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struct TCompDiffUnsigned
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{
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static int FASTAPICALLCONVENTION Compare(const TYPE* pa, const TYPE* pb)
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{
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TYPE tmpA = *pa;
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TYPE tmpB = *pb;
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if (tmpA != tmpB) {
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if (tmpA > tmpB) {
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return +1;
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}
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return -1;
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}
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return 0;
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}
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};
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template <class TYPE>
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struct TCompMEM
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{
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static int FASTAPICALLCONVENTION Compare(const TYPE* pa, const TYPE* pb)
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{
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return memcmp(pa, pb, sizeof(TYPE));
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}
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};
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template <class TYPE>
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struct TCompPtr
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{
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static int FASTAPICALLCONVENTION Compare(const TYPE* pa, const TYPE* pb)
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{
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BYTE* p1 = (BYTE**)pa;
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BYTE* p2 = (BYTE**)pb;
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if (p1 != p2) {
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if (p1 > p2) {
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return +1;
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}
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return -1;
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}
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return 0;
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}
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};
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template <class TYPE>
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struct TSwapAssign
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{
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static void FASTAPICALLCONVENTION Swap(TYPE* pa, TYPE* pb)
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{
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if (pa != pb) {
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TYPE tmp;
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tmp = *pa;
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*pa = *pb;
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*pb = tmp;
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}
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}
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};
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template <class TYPE>
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struct TSwapMEM
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{
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static void FASTAPICALLCONVENTION Swap(BYTE* pa, BYTE* pb)
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{
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if (pa != pb) {
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int nWidth = sizeof(TYPE);
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/* Do the swap one character at a time to avoid potential alignment problems. */
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while(nWidth-- > 0) {
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BYTE tmp;
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tmp = *(BYTE*)pa;
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*pa++ = *pb;
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*pb++ = tmp;
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}
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}
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}
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};
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template <class TYPE, class COMP, class SWAP>
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class TQSORT
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{
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public:
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public:
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private:
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static void FASTAPICALLCONVENTION shortsort(BYTE *lo, BYTE *hi)
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{
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/***
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*shortsort(hi, lo) - insertion sort for sorting short arrays
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*
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*Purpose:
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* sorts the sub-array of elements between lo and hi (inclusive)
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* side effects: sorts in place
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* assumes that lo < hi
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*
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*Entry:
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* BYTE *lo = pointer to low element to sort
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* BYTE *hi = pointer to high element to sort
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*Exit:
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* returns void
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*
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*Exceptions:
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*
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*******************************************************************************/
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BYTE *p, *max;
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/* Note: in assertions below, i and j are alway inside original bound of
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array to sort. */
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while (hi > lo) {
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/* A[i] <= A[j] for i <= j, j > hi */
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max = lo;
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for (p = lo+sizeof(TYPE); p <= hi; p += sizeof(TYPE)) {
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/* A[i] <= A[max] for lo <= i < p */
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if (COMP::Compare((TYPE*)p, (TYPE*)max) > 0) {
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max = p;
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}
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/* A[i] <= A[max] for lo <= i <= p */
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}
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/* A[i] <= A[max] for lo <= i <= hi */
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SWAP::Swap((TYPE*)max, (TYPE*)hi);
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/* A[i] <= A[hi] for i <= hi, so A[i] <= A[j] for i <= j, j >= hi */
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hi -= sizeof(TYPE);
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/* A[i] <= A[j] for i <= j, j > hi, loop top condition established */
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}
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/* A[i] <= A[j] for i <= j, j > lo, which implies A[i] <= A[j] for i < j,
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so array is sorted */
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}
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public:
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static void FASTAPICALLCONVENTION qsort(TYPE* base, size_t num)
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{
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/* sort the array between lo and hi (inclusive) */
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/***
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*qsort(base, num, wid) - quicksort function for sorting arrays
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*
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*Purpose:
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* quicksort the array of elements
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* side effects: sorts in place
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*
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*Entry:
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* TYPE *base = pointer to base of array
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* size_t num = number of elements in the array
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*Exit:
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* returns void
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*
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*Exceptions:
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*
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*******************************************************************************/
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BYTE *lo, *hi; /* ends of sub-array currently sorting */
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BYTE *mid; /* points to middle of subarray */
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BYTE *loguy, *higuy; /* traveling pointers for partition step */
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unsigned size; /* size of the sub-array */
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BYTE *lostk[30], *histk[30];
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int stkptr; /* stack for saving sub-array to be processed */
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/* Note: the number of stack entries required is no more than
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1 + log2(size), so 30 is sufficient for any array */
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if (num < 2 || sizeof(TYPE) == 0)
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return; /* nothing to do */
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stkptr = 0; /* initialize stack */
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lo = (BYTE*)&base[0];
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hi = (BYTE*)&base[num - 1]; /* initialize limits */
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/* this entry point is for pseudo-recursion calling: setting
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lo and hi and jumping to here is like recursion, but stkptr is
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prserved, locals aren't, so we preserve stuff on the stack */
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recurse:
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size = (hi - lo) / sizeof(TYPE) + 1; /* number of el's to sort */
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/* below a certain size, it is faster to use a O(n^2) sorting method */
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if (size <= TQSORT_CUTOFF) {
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shortsort(lo, hi);
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} else {
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/* First we pick a partititioning element. The efficiency of the
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algorithm demands that we find one that is approximately the
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median of the values, but also that we select one fast. Using
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the first one produces bad performace if the array is already
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sorted, so we use the middle one, which would require a very
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wierdly arranged array for worst case performance. Testing shows
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that a median-of-three algorithm does not, in general, increase
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performance. */
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mid = lo + (size / 2) * sizeof(TYPE); /* find middle element */
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SWAP::Swap((TYPE*)mid, (TYPE*)lo); /* swap it to beginning of array */
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/* We now wish to partition the array into three pieces, one
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consisiting of elements <= partition element, one of elements
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equal to the parition element, and one of element >= to it. This
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is done below; comments indicate conditions established at every
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step. */
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loguy = lo;
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higuy = hi + sizeof(TYPE);
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/* Note that higuy decreases and loguy increases on every iteration,
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so loop must terminate. */
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for (;;) {
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/* lo <= loguy < hi, lo < higuy <= hi + 1,
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A[i] <= A[lo] for lo <= i <= loguy,
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A[i] >= A[lo] for higuy <= i <= hi */
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do {
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loguy += sizeof(TYPE);
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} while (loguy <= hi && COMP::Compare((const TYPE*)loguy, (const TYPE*)lo) <= 0);
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/* lo < loguy <= hi+1, A[i] <= A[lo] for lo <= i < loguy,
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either loguy > hi or A[loguy] > A[lo] */
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do {
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higuy -= sizeof(TYPE);
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} while (higuy > lo && COMP::Compare((const TYPE*)higuy, (const TYPE*)lo) >= 0);
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/* lo-1 <= higuy <= hi, A[i] >= A[lo] for higuy < i <= hi,
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either higuy <= lo or A[higuy] < A[lo] */
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if (higuy < loguy)
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break;
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/* if loguy > hi or higuy <= lo, then we would have exited, so
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A[loguy] > A[lo], A[higuy] < A[lo],
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loguy < hi, highy > lo */
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SWAP::Swap((TYPE*)loguy, (TYPE*)higuy);
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/* A[loguy] < A[lo], A[higuy] > A[lo]; so condition at top
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of loop is re-established */
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}
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/* A[i] >= A[lo] for higuy < i <= hi,
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A[i] <= A[lo] for lo <= i < loguy,
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higuy < loguy, lo <= higuy <= hi
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implying:
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A[i] >= A[lo] for loguy <= i <= hi,
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A[i] <= A[lo] for lo <= i <= higuy,
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A[i] = A[lo] for higuy < i < loguy */
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SWAP::Swap((TYPE*)lo, (TYPE*)higuy); /* put partition element in place */
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/* OK, now we have the following:
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A[i] >= A[higuy] for loguy <= i <= hi,
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A[i] <= A[higuy] for lo <= i < higuy
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A[i] = A[lo] for higuy <= i < loguy */
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/* We've finished the partition, now we want to sort the subarrays
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[lo, higuy-1] and [loguy, hi].
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We do the smaller one first to minimize stack usage.
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We only sort arrays of length 2 or more.*/
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if ( higuy - 1 - lo >= hi - loguy ) {
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if (lo + sizeof(TYPE) < higuy) {
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lostk[stkptr] = lo;
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histk[stkptr] = higuy - sizeof(TYPE);
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++stkptr;
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} /* save big recursion for later */
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if (loguy < hi) {
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lo = loguy;
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goto recurse; /* do small recursion */
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}
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} else {
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if (loguy < hi) {
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lostk[stkptr] = loguy;
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histk[stkptr] = hi;
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++stkptr; /* save big recursion for later */
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}
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if (lo + sizeof(TYPE) < higuy) {
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hi = higuy - sizeof(TYPE);
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goto recurse; /* do small recursion */
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}
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}
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}
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/* We have sorted the array, except for any pending sorts on the stack.
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Check if there are any, and do them. */
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--stkptr;
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if (stkptr >= 0) {
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lo = lostk[stkptr];
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hi = histk[stkptr];
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goto recurse; /* pop subarray from stack */
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}
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//return; /* all subarrays done */
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}
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};
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#endif // !defined(__QSORT__)
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