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firestorm/Gameleap/code/ctcls/StdAfx.h
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1.2 KiB
C

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__54F78947_52AA_4C62_858A_5938D7F9218F__INCLUDED_)
#define AFX_STDAFX_H__54F78947_52AA_4C62_858A_5938D7F9218F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Insert your headers here
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include <stdlib.h>
#include <limits.h>
#include <malloc.h>
#include <math.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <io.h>
#include <crtdbg.h>
#include <stdio.h>
#include <ctype.h>
#include <signal.h>
#include <errno.h>
#include <limits.h>
#include <fcntl.h>
#define _T(x) x
#define CTCL_VERSION 0x0100
#include "nonmfc.h"
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__54F78947_52AA_4C62_858A_5938D7F9218F__INCLUDED_)