Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
92 lines
2.0 KiB
C++
92 lines
2.0 KiB
C++
#ifndef __WINDOWSHPP__
|
|
#define __WINDOWSHPP__
|
|
|
|
#include <windows.h>
|
|
#include <utils\utils.h>
|
|
#include <dib surface\dibsection.hpp>
|
|
|
|
class CWindow
|
|
{
|
|
protected:
|
|
int m_BackWidth,m_BackHeight;
|
|
HWND m_Window;
|
|
bool m_Scale;
|
|
|
|
public:
|
|
CWindow (void);
|
|
~CWindow (void);
|
|
virtual void Create (const CString& title,int width,int height,int offw=0,int offh=0,bool scale=false);
|
|
|
|
void Window (HWND newwnd)
|
|
{
|
|
m_Window = newwnd;
|
|
}
|
|
HWND Window (void) const
|
|
{
|
|
return m_Window;
|
|
}
|
|
bool IsValid (void) const
|
|
{
|
|
return m_Window != NULL;
|
|
}
|
|
|
|
operator HWND() const
|
|
{
|
|
return m_Window;
|
|
}
|
|
virtual LRESULT WndProc (HWND thewnd,UINT themsg,WPARAM wParam,LPARAM lParam);
|
|
virtual void Render (HDC thedc,LPPAINTSTRUCT data = NULL) {}
|
|
virtual void InitialUpdate(void) {};
|
|
virtual void LButtonDown (int x,int y) {}
|
|
virtual void RButtonDown (int x,int y) {}
|
|
virtual void LButtonUp (int x,int y) {}
|
|
virtual void RButtonUp (int x,int y) {}
|
|
virtual void MouseMove (int x,int y) {}
|
|
};
|
|
|
|
class CDIBWindow : public CWindow
|
|
{
|
|
protected:
|
|
CDIBSurface m_Background;
|
|
|
|
public:
|
|
CDIBWindow (void) {};
|
|
~CDIBWindow (void) {};
|
|
virtual void Create (const CString& title,int width,int height,int offw=0,int offh=0,bool scale=false);
|
|
|
|
bool IsValid (void) const
|
|
{
|
|
return (m_Background.IsValid () && CWindow::IsValid ());
|
|
}
|
|
|
|
CDIBSurface& GetSurface(void)
|
|
{
|
|
return m_Background;
|
|
}
|
|
virtual void Render (HDC thedc,LPPAINTSTRUCT data = NULL);
|
|
};
|
|
#if 0
|
|
class CDDWindow : public CDIBWindow
|
|
{
|
|
protected:
|
|
CDDRenderSurface m_DirectBackground;
|
|
|
|
public:
|
|
CDDWindow (void) {};
|
|
~CDDWindow (void) {};
|
|
virtual void Create (const CString& title,int width,int height,int offw=0,int offh=0,bool scale=false);
|
|
|
|
bool IsValid (void) const
|
|
{
|
|
return (m_DirectBackground.IsValid () && CDIBWindow::IsValid ());
|
|
}
|
|
|
|
CDDRenderSurface& GetSurface (void)
|
|
{
|
|
return m_DirectBackground;
|
|
}
|
|
virtual void Render (HDC thedc,LPPAINTSTRUCT data = NULL);
|
|
};
|
|
#endif
|
|
|
|
#endif |