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firestorm/Gameleap/code/mw4/Code/MW4/IFF_Jammer.hpp
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131 lines
3.1 KiB
C++

// Created 3/15/2002 by ASH&ACS - IFF Jammer
#pragma once
#include "MW4.hpp"
#include "Subsystem.hpp"
namespace MechWarrior4
{
typedef Subsystem__ClassData IFF_Jammer__ClassData; //***
typedef Subsystem__Message IFF_Jammer__Message;
typedef Subsystem__ExecutionStateEngine IFF_Jammer__ExecutionStateEngine;
typedef Subsystem__CreateMessage IFF_Jammer__CreateMessage;
//#################################################################################
//########################### IFF Jammer GameModel ###########################
//#################################################################################
class IFF_Jammer__GameModel:
public Subsystem::GameModel
{
public:
typedef Subsystem::GameModel BaseClass;
Stuff::Scalar
m_targeterMissileLockPercent;
enum {
TargeterMissileLockPercentAttributeID = Subsystem__GameModel::NextAttributeID,
NextAttributeID
};
static bool
ReadAndVerify(
IFF_Jammer__GameModel *model,
ModelAttributeEntry *attribute_entry,
const char *data,
char **error,
int error_buffer = 128
);
static void
ConstructGameModel(Script *script);
};
//##########################################################################
//######################## IFF #############################
//##########################################################################
class IFF_Jammer:
public Subsystem
{
public:
static void
InitializeClass();
static void
TerminateClass();
typedef Subsystem BaseClass;
//##########################################################################
// Inheritance support
//
public:
typedef IFF_Jammer__ClassData ClassData;
typedef IFF_Jammer__GameModel GameModel;
typedef IFF_Jammer__Message Message;
typedef IFF_Jammer__ExecutionStateEngine ExecutionStateEngine;
typedef IFF_Jammer__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static IFF_Jammer*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
protected:
IFF_Jammer(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
~IFF_Jammer();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data & Game Model Support
//
public:
const GameModel*
GetGameModel()
{return Cast_Pointer(const GameModel*, gameModelResource.GetPointer());}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation Support
//
public:
void
DestroySubsystem();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}