Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
993 B
Plaintext
28 lines
993 B
Plaintext
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: MW4 - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\MLOWRA~1\LOCALS~1\Temp\RSPB1.tmp" with contents
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[
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/nologo /G6 /Zp4 /MD /W4 /GR /GX /Oa /Og /Oi /Oy /Gy /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "RELEASE" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Release/MW4.pch" /Yu"MW4Headers.hpp" /Fo"Release/" /Fd"Release/" /Zl /FD /GF /c
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"E:\Source\RP\VTV.CPP"
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]
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Creating command line "cl.exe @C:\DOCUME~1\MLOWRA~1\LOCALS~1\Temp\RSPB1.tmp"
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<h3>Output Window</h3>
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Compiling...
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VTV.CPP
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E:\Source\RP\VTV.CPP(3210) : fatal error C1010: unexpected end of file while looking for precompiled header directive
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Error executing cl.exe.
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<h3>Results</h3>
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VTV.OBJ - 1 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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