Files
firestorm/Gameleap/code/mw4/Code/MW4/MW4Animation/MW4Animation.dsp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

188 lines
5.8 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="MW4Animation" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=MW4Animation - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MW4Animation.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MW4Animation.mak" CFG="MW4Animation - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MW4Animation - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "MW4Animation - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE "MW4Animation - Win32 Armor" (based on "Win32 (x86) Static Library")
!MESSAGE "MW4Animation - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "MW4Animation - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /WX /GR /Zi /Ox /Ot /Oa /Og /Oi /I "..\..\Libraries" /I "." /I "..\..\Code" /I "..\..\..\CoreTech\Libraries" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D "RELEASE" /YX"MW4AnimationSystem.hpp" /Zl /FD /GF /c
# SUBTRACT CPP /Gf
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "MW4Animation - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Profile"
# PROP BASE Intermediate_Dir "Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Profile"
# PROP Intermediate_Dir "Profile"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /WX /GR /Zi /Ox /Ot /Oa /Og /Oi /I "..\..\Libraries" /I "." /I "..\..\Code" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "NDEBUG" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_WINDOWS" /D "WIN32" /YX"MW4AnimationSystem.hpp" /Zl /FD /GF /c
# SUBTRACT CPP /Gf
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "MW4Animation - Win32 Armor"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Armor"
# PROP BASE Intermediate_Dir "Armor"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Armor"
# PROP Intermediate_Dir "Armor"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /WX /GR /Zi /Ox /Ot /Oa /Og /Oi /I "..\..\Libraries" /I "." /I "..\..\Code" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "NDEBUG" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_WINDOWS" /D "WIN32" /D "_ARMOR" /YX"MW4AnimationSystem.hpp" /Zl /FD /GF /c
# SUBTRACT CPP /Gf
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "MW4Animation - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MDd /W4 /WX /GR /ZI /Od /I "..\..\Libraries" /I "." /I "..\..\Code" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "_DEBUG" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_WINDOWS" /D "WIN32" /D "_ARMOR" /YX"MW4AnimationSystem.hpp" /Zl /FD /GF /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "MW4Animation - Win32 Release"
# Name "MW4Animation - Win32 Profile"
# Name "MW4Animation - Win32 Armor"
# Name "MW4Animation - Win32 Debug"
# Begin Source File
SOURCE=.\AngleAxis.hpp
# End Source File
# Begin Source File
SOURCE=.\AnimFormat.cpp
# End Source File
# Begin Source File
SOURCE=.\AnimFormat.hpp
# End Source File
# Begin Source File
SOURCE=.\AnimInstance.cpp
# End Source File
# Begin Source File
SOURCE=.\AnimInstance.hpp
# End Source File
# Begin Source File
SOURCE=.\AnimInterp.cpp
# End Source File
# Begin Source File
SOURCE=.\AnimInterp.hpp
# End Source File
# Begin Source File
SOURCE=.\AnimIterator.cpp
# End Source File
# Begin Source File
SOURCE=.\AnimIterator.hpp
# End Source File
# Begin Source File
SOURCE=.\AnimIteratorManager.cpp
# End Source File
# Begin Source File
SOURCE=.\AnimIteratorManager.hpp
# End Source File
# Begin Source File
SOURCE=.\MW4AnimationSystem.hpp
# End Source File
# End Target
# End Project