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firestorm/Gameleap/code/mw4/Code/MW4/Turret.cpp
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148 lines
3.6 KiB
C++

#include "MW4Headers.hpp"
#include "Turret.hpp"
#include <Adept\EntityManager.hpp>
#include <Adept\Mission.hpp>
//#############################################################################
//############################### Turret ################################
//#############################################################################
Turret::ClassData*
Turret::DefaultData = NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Turret::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
TurretClassID,
"MechWarrior4::Turret",
BaseClass::DefaultData,
0, NULL,
(Entity::Factory)Make,
(Entity::CreateMessage::Factory)CreateMessage::ConstructCreateMessage,
ExecutionStateEngine::DefaultData,
(Entity::GameModel::Factory)GameModel::ConstructGameModel,
(Entity::GameModel::Factory)GameModel::ConstructOBBStream,
(Entity::GameModel::ReadAndVerifier)GameModel::ReadAndVerify,
(Entity::GameModel::ModelWrite)GameModel::WriteToText,
(Entity::GameModel::ModelSave)GameModel::SaveGameModel,
AnimationStateEngine::Make
);
Register_Object(DefaultData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Turret::TerminateClass()
{
Unregister_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Turret*
Turret::Make(
CreateMessage *message,
ReplicatorID *base_id
)
{
Check_Object(message);
gos_PushCurrentHeap(Heap);
Turret *new_entity =
new Turret(DefaultData, message, base_id, NULL);
gos_PopCurrentHeap();
Check_Object(new_entity);
EntityManager::GetInstance()->AddMover(new_entity);
return new_entity;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Turret::Turret(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
):
Building(class_data, message, base_id, element)
{
Check_Pointer(this);
Check_Object(message);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Turret::CommonCreation(CreateMessage *message)
{
Check_Object(this);
Check_Object(message);
lastParameterization = gos_GetElapsedTime();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Turret::Respawn(Entity::CreateMessage *message)
{
Check_Object(this);
Check_Object(message);
BaseClass::Respawn(message);
CreateMessage *turret_message = Cast_Pointer(CreateMessage *, message);
CommonCreation(turret_message);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Turret::Reuse(
const CreateMessage *message,
ReplicatorID *base_id
)
{
Check_Object(this);
STOP(("Not implemented"));
BaseClass::Reuse(message, base_id);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Turret::~Turret()
{
EntityManager::GetInstance()->RemoveMover(this);
}
// MSL 5.04 Merc
void
Turret::ReactToDestruction(int damage_mode, int damage_type)
{
Check_Object(this);
if(!IsDestroyed())
{
Check_Object(Mission::GetInstance());
Mission::GetInstance()->ScoringReactToTurretDeath(m_whoShotMeLast, GetReplicatorID());
}
Building::ReactToDestruction(damage_mode, damage_type);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Turret::TestInstance() const
{
Verify(IsDerivedFrom(DefaultData));
}