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firestorm/Gameleap/code/mw4/Code/MW4/WaterCultural.cpp
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96 lines
2.7 KiB
C++

//===========================================================================//
// File: bridge.cpp
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 01/12/2000 AHF Inital base class
//===========================================================================//
#include "MW4Headers.hpp"
#include "WaterCultural.hpp"
//#############################################################################
//############################### WaterCultural #######################
//#############################################################################
WaterCultural::ClassData*
WaterCultural::DefaultData = NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
WaterCultural::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
WaterCulturalClassID,
"MechWarrior4::WaterCultural",
Cultural::DefaultData,
0, NULL,
(Entity::Factory)Make,
(Entity::CreateMessage::Factory)CreateMessage::ConstructCreateMessage,
ExecutionStateEngine::DefaultData,
(Entity::GameModel::Factory)GameModel::ConstructGameModel,
(Entity::GameModel::Factory)GameModel::ConstructOBBStream,
(Entity::GameModel::ReadAndVerifier)GameModel::ReadAndVerify,
(Entity::GameModel::ModelWrite)GameModel::WriteToText,
(Entity::GameModel::ModelSave)GameModel::SaveGameModel
);
Register_Object(DefaultData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void WaterCultural::TerminateClass()
{
Unregister_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
WaterCultural*
WaterCultural::Make(CreateMessage *message,ReplicatorID *base_id)
{
WaterCultural *new_entity =
new WaterCultural(DefaultData, message, base_id, NULL);
Check_Object(new_entity);
return new_entity;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
WaterCultural::WaterCultural(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
):
Cultural(class_data, message, base_id, element)
{
Check_Pointer(this);
Check_Object(message);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
WaterCultural::~WaterCultural()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void WaterCultural::TestInstance()
{
Verify(IsDerivedFrom(DefaultData));
}