Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
94 lines
2.2 KiB
C++
94 lines
2.2 KiB
C++
struct SMechSpec
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{
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int m_nNameID;
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Stuff::Scalar m_fTopSpeed;
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Stuff::Scalar m_fTonnage;
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int m_nClass;
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int m_nTech;
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int m_nInfo;
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};
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extern SMechSpec g_aMechSpecs[NoMechID];
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class CMLCallData
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{
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public:
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CMLCallData();
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void Setup_MLCallData();
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int __cdecl CallML(int nCallID, int nCount, ...);
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public:
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int mech_id;
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float mech_tonnage;
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float mech_max_tonnage;
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int battle_value;
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int heat_eff;
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int armor_value;
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int speed_value;
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int Call1() {
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return CallML(MLDataSetupGetMechData, 7, &mech_id, &mech_tonnage, &mech_max_tonnage, &battle_value, &heat_eff, &speed_value, &armor_value);
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}
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float acceleration;
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float deacceleration;
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float turn_rate;
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float torso_twist;
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float twist_speed;
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int tech_type;
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int Call2() {
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return CallML(MLDataSetupGetMechNoEditData, 6, &acceleration, &deacceleration, &turn_rate, &torso_twist, &twist_speed, &tech_type);
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}
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int jumpjets_installed;
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int can_have_jump;
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float jump_tons;
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int Call3() {
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return CallML(MLGetJumpJets, 3, &jumpjets_installed, &can_have_jump, &jump_tons);
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}
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int heatsinks_installed;
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int Call4() {
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return CallML(MLDataSetupGetHeatSinks, 1, &heatsinks_installed);
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}
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int ecm_installed;
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int can_have_ecm;
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float ecm_tons;
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int Call5() {
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return CallML(MLGetECM, 3, &ecm_installed, &can_have_ecm, &ecm_tons);
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}
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float engine_topspeed;
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float engine_tons;
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int Call6() {
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return CallML(MLDataSetupGetEngineSpeed, 2, &engine_topspeed, &engine_tons);
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}
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int beagle_installed;
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int can_have_beagle;
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float beagle_tons;
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int Call7() {
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return CallML(MLGetBeagle, 3, &beagle_installed, &can_have_beagle, &beagle_tons);
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}
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int light_installed;
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int can_have_light;
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float light_tons;
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int Call8() {
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return CallML(MLGetLightAmp, 3, &light_installed, &can_have_light, &light_tons);
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}
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int ams_installed;
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int can_have_ams;
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float ams_tons;
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int Call9() {
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return CallML(MLGetAMS, 3, &ams_installed, &can_have_ams, &ams_tons);
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}
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int lams_installed;
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int can_have_lams;
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float lams_tons;
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int Call10() {
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return CallML(MLGetLAMS, 3, &lams_installed, &can_have_lams, &lams_tons);
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}
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};
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