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firestorm/Gameleap/code/mw4/Code/MW4/nglog_mw4.hpp
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2.8 KiB
C++

#if !defined(__NGLOG_MW4__)
#define __NGLOG_MW4__
#if !defined(NO_LOG)
// nglog_mw4.hpp - MW4-specific settings for logging
// -------------------------------------------------
// Jason Keimig
// jkeimig@microsoft.com
//
// MW4 engine-specific parameters
#define MW4_BINARY_PATH "\\Assets\\Binaries\\"
#define MW4_TIME_RESOLUTION 4
// These 4 are necessary:
// GAME_VERSION
// GAME_NAME
// GAME_AUTHOR
// GAME_AUTHOR_URL
//
#define GAME_VERSION "Beta - Not for release"
#define GAME_NAME "MechWarrior4"
#define GAME_AUTHOR "Microsoft"
#define GAME_AUTHOR_URL "http://www.Zone.com/mech4"
// Add more log-related entries as needed
#define GAME_PATCHVERSION "No-patch"
#define GAME_PATCH "No-patch"
#define GAME_PATCHNAME "No-patch-long-name"
#define GAME_PATCH_DECODER_RING "No-Patch-DecoderRing"
#define GAME_PATCHAUTHOR "No-Patch-Author"
#define GAME_PATCHAUTHOR_URL "No-Patch-AuthorURL"
// Entry Types for MechWarrior4
#define MW4GAME_START 0 // Game started
#define MW4GAME_END 1 // Game over
#define MW4GAME_GEN 2 // Miscellaneous stuff
#define MW4P_CONNECT 3 // Player connect
#define MW4P_DISCONN 4 // Player disconnect
#define MW4P_REJECT 5 // Player reject from server
#define MW4P_INFO 6 // Player info update
#define MW4P_KILL 7 // Player kill/death
#define MW4P_RESPAWN 8 // Player respawn
#define MW4P_DSTATS 9 // Player damage stats
#define MW4L_ADD 10 // Lancemate added
#define MW4G_MAPRESPAWN 11 // the map respawned
#define MW4T_DEFENDINGTEAM 12 // the defending team
#define MW4T_HQDESTROYED 13 // HQ destroyed
#define MW4T_DEFENDTIMEAWARD 14 // defend time award
// MW4 middleware
char *va(char *, ...);
int MW4log_load_zLogLib(char *);
void MW4log_unload_zLogLib(void);
void MW4log_init(void);
void MW4log_options_init(void);
void MW4log_start_logging(void);
void MW4log_generic(int, char *);
void MW4log_playerConnect(int, char *, char *, float, unsigned char *, int);
void MW4log_GameEnd(int, char *);
char *MW4log_playerIdentifier(unsigned char *, int);
void MW4log_writeAllStats(void);
void MW4log_checkCurrentStats(void);
void MW4log_writePlayerStats(int, int);
void MW4log_writeBotStats(int, int);
void MW4log_ngWS_update(void);
void MW4log_setStatusString( const char *);
void MW4log_msgDump(int, char *, ...);
char *MW4log_timeDump(void);
void MW4log_writeBuf(void);
char *va(char *, ...);
char *MW4log_hostAddr(void);
// Access for logging tweaks from game app.
extern int z_style;
extern int z_flush;
extern int z_buffer;
extern int z_id;
extern int zS_exec;
extern int zWS_enable; // Server setting if ngWS is to be enabled.
extern char z_path[1024];
extern char z_logname[1024];
extern char zS_cfg[1024];
extern char zS_logdir[1024];
#endif // !defined(NO_LOG)
#endif // !defined(__NGLOG_MW4__)