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firestorm/Gameleap/code/mw4/Code/MW4GameEd/EditorChildWnd.h
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54 lines
1.4 KiB
C++

#if !defined(AFX_EDITORCHILDWND_H__D588AF27_E1E9_11D2_A5F1_00902712C9AE__INCLUDED_)
#define AFX_EDITORCHILDWND_H__D588AF27_E1E9_11D2_A5F1_00902712C9AE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// EditorChildWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CEditorChildWnd frame
class CEditorChildWnd : public CMDIChildWnd
{
DECLARE_DYNCREATE(CEditorChildWnd)
protected:
CEditorChildWnd(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
void LoadState();
void SaveState();
void ToggleVisible();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEditorChildWnd)
public:
virtual BOOL DestroyWindow();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CEditorChildWnd();
// Generated message map functions
//{{AFX_MSG(CEditorChildWnd)
afx_msg void OnClose();
afx_msg void OnDestroy();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EDITORCHILDWND_H__D588AF27_E1E9_11D2_A5F1_00902712C9AE__INCLUDED_)