Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
99 lines
2.1 KiB
C++
99 lines
2.1 KiB
C++
#if !defined(AFX_OBJWINDOW_H__E8AB4568_CB26_11D2_8457_00105A17BC83__INCLUDED_)
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#define AFX_OBJWINDOW_H__E8AB4568_CB26_11D2_8457_00105A17BC83__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ObjWindow.h : header file
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//
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#define SORT_ALIGNMENT 0
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#define SORT_TYPE 1
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#define MECH_TAB 0
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#define BUILDING_TAB 1
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#define VEHICLE_TAB 2
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#define MISC_TAB 3
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#include "ObjListBox.h"
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class TabList :
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public Plug
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{
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public:
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TabList() :
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Plug(Plug::DefaultData)
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{
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}
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CString itemString;
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CString itemPath;
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DWORD data;
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};
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/////////////////////////////////////////////////////////////////////////////
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// CObjWindow dialog
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class CObjWindow : public CDialog
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{
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friend class CDisplayWindow;
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// Construction
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public:
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CObjWindow(CWnd* pParent = NULL); // standard constructor
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~CObjWindow();
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// Dialog Data
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//{{AFX_DATA(CObjWindow)
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enum { IDD = IDD_OBJECTDLG };
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CTabCtrl m_TabCtrl;
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//}}AFX_DATA
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CObjListBox
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m_ObjList;
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int
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curSort;
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TCITEM*
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mechTab;
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TCITEM*
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buildingTab;
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TCITEM*
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vehicleTab;
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TCITEM*
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miscTab;
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CObjWindow)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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void OnOK();
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void OnCancel();
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// Generated message map functions
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//{{AFX_MSG(CObjWindow)
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afx_msg void OnInstancealingmentbtn();
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afx_msg void OnInstancetypebtn();
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afx_msg void OnSelchangeObjecttab(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_OBJWINDOW_H__E8AB4568_CB26_11D2_8457_00105A17BC83__INCLUDED_)
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