Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
110 lines
3.1 KiB
C++
110 lines
3.1 KiB
C++
// ObjectiveDLG.cpp : implementation file
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//
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#include "stdafx.h"
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#include "mw4gameed.h"
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#include "ObjectiveDLG.h"
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#include <MW4\Objective.hpp>
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using namespace MechWarrior4;
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/////////////////////////////////////////////////////////////////////////////
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// ObjectiveDLG dialog
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ObjectiveDLG::ObjectiveDLG(Objective* entity,CWnd* pParent /*=NULL*/)
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: CDialog(ObjectiveDLG::IDD, pParent)
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{
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//{{AFX_DATA_INIT(ObjectiveDLG)
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m_Visible = FALSE;
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m_State = FALSE;
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m_Description = _T("");
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m_Failed = _T("");
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m_Incomplete = _T("");
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m_Success = _T("");
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m_Primary = FALSE;
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m_HelpMessage = FALSE;
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m_Objective = entity;
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//}}AFX_DATA_INIT
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}
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void ObjectiveDLG::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(ObjectiveDLG)
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DDX_Check(pDX, IDC_VisibleObjective, m_Visible);
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DDX_Check(pDX, IDC_StateObjective, m_State);
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DDX_Text(pDX, IDC_DESCEDIT, m_Description);
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DDV_MaxChars(pDX, m_Description, 255);
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DDX_Text(pDX, IDC_FAILEDIT, m_Failed);
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DDV_MaxChars(pDX, m_Failed, 255);
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DDX_Text(pDX, IDC_INCEDIT, m_Incomplete);
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DDV_MaxChars(pDX, m_Incomplete, 255);
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DDX_Text(pDX, IDC_SUCCESSEDIT, m_Success);
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DDV_MaxChars(pDX, m_Success, 255);
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DDX_Check(pDX, IDC_PrimaryObjective, m_Primary);
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DDX_Check(pDX, IDC_HELPOBJETIVE, m_HelpMessage);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(ObjectiveDLG, CDialog)
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//{{AFX_MSG_MAP(ObjectiveDLG)
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ON_BN_CLICKED(IDC_StateObjective, OnStateObjective)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// ObjectiveDLG message handlers
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void ObjectiveDLG::OnStateObjective()
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{
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// TODO: Add your control notification handler code here
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}
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BOOL ObjectiveDLG::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: Add extra initialization here
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m_Visible = m_Objective->m_VisibleObjective;
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m_Primary = m_Objective->m_Primary;
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m_State = m_Objective->m_ObjectiveState;
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m_HelpMessage = m_Objective->m_HelpMessage;
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m_Description = m_Objective->m_DescriptionText;
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m_Failed = m_Objective->m_FailText;
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m_Success = m_Objective->m_SucceedText;
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m_Incomplete = m_Objective->m_NeutralText;
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UpdateData(FALSE);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void ObjectiveDLG::OnOK()
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{
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// TODO: Add extra validation here
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UpdateData(TRUE);
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Check_Object (m_Objective);
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#pragma warning (disable:4800)
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m_Objective->m_VisibleObjective = (bool) m_Visible;
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m_Objective->m_Primary = (bool) m_Primary;
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m_Objective->m_HelpMessage = (bool) m_HelpMessage;
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#pragma warning (default:4800)
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m_Objective->m_ObjectiveState = m_State;
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Str_Copy (m_Objective->m_FailText,((LPCTSTR) m_Failed),sizeof (m_Objective->m_FailText));
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Str_Copy (m_Objective->m_SucceedText,((LPCTSTR) m_Success),sizeof (m_Objective->m_SucceedText));
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Str_Copy (m_Objective->m_NeutralText,((LPCTSTR) m_Incomplete),sizeof (m_Objective->m_NeutralText));
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Str_Copy (m_Objective->m_DescriptionText,((LPCTSTR) m_Description),sizeof (m_Objective->m_DescriptionText));
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CDialog::OnOK();
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}
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