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firestorm/Gameleap/code/mw4/Code/MW4GameEd/editskilldlg.hpp
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51 lines
1.1 KiB
C++

#pragma once
//
/////////////////////////////////////////////////////////////////////////////
// EditSkillDlg dialog
class EditSkillsDlg : public CDialog
{
// Construction
public:
EditSkillsDlg(Entity* entity, CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(AblMemDlg)
enum { IDD = IDD_EDITSKILLDLG };
int pilotSkill;
int gunnerySkill;
int eliteSkill;
int minHeatSkill;
int maxHeatSkill;
int sensor;
int blind;
int longrange;
int shortrange;
//}}AFX_DATA
Entity* m_entity;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(AblMemDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(AblMemDlg)
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.