Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
#pragma once
|
|
//
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// EditSkillDlg dialog
|
|
|
|
class EditSkillsDlg : public CDialog
|
|
{
|
|
// Construction
|
|
public:
|
|
EditSkillsDlg(Entity* entity, CWnd* pParent = NULL); // standard constructor
|
|
|
|
// Dialog Data
|
|
//{{AFX_DATA(AblMemDlg)
|
|
enum { IDD = IDD_EDITSKILLDLG };
|
|
int pilotSkill;
|
|
int gunnerySkill;
|
|
int eliteSkill;
|
|
int minHeatSkill;
|
|
int maxHeatSkill;
|
|
int sensor;
|
|
int blind;
|
|
int longrange;
|
|
int shortrange;
|
|
//}}AFX_DATA
|
|
|
|
Entity* m_entity;
|
|
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(AblMemDlg)
|
|
protected:
|
|
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
protected:
|
|
|
|
// Generated message map functions
|
|
//{{AFX_MSG(AblMemDlg)
|
|
virtual BOOL OnInitDialog();
|
|
virtual void OnOK();
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|