Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#if !defined(AFX_EDSLIDER_H__747ED352_6901_4F1D_9F1E_BD5D19CD4FF5__INCLUDED_)
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#define AFX_EDSLIDER_H__747ED352_6901_4F1D_9F1E_BD5D19CD4FF5__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// EdSlider.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CEdSlider window
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class CEdSlider : public CSliderCtrl
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{
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// Construction
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public:
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CEdSlider();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CEdSlider)
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protected:
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CEdSlider();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CEdSlider)
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afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg int OnCharToItem(UINT nChar, CListBox* pListBox, UINT nIndex);
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afx_msg void OnDeadChar(UINT nChar, UINT nRepCnt, UINT nFlags);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_EDSLIDER_H__747ED352_6901_4F1D_9F1E_BD5D19CD4FF5__INCLUDED_)
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