Files
firestorm/Gameleap/code/mw4/Code/MW4GameEd2/GUICamera.h
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

36 lines
957 B
C++

// GUICamera.h: interface for the GUICamera class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GUICAMERA_H__345C1C57_9478_4E71_A1AA_FF78C021CE6D__INCLUDED_)
#define AFX_GUICAMERA_H__345C1C57_9478_4E71_A1AA_FF78C021CE6D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "EdGameObject.h"
class GUICamera : public EdGameObject
{
private:
protected:
void Copy(GUICamera &obj);
void BuildDisplayInfoFromData();
public:
EdGUIObject *Clone();
GUICamera();
GUICamera(CString name,Point3D &pnt);
virtual ~GUICamera();
void UpdateVisibility(DWORD visflag) { SetHide(visflag&SHOW_CAMERASHIPS?false:true);}
int GetUnSelIcon() {return ICON_CAMERASHIP; }
int GetSelIcon() {return ICON_CAMERASHIP; }
CString GetTypeName() {return ("CameraShip");}
};
#endif // !defined(AFX_GUICAMERA_H__345C1C57_9478_4E71_A1AA_FF78C021CE6D__INCLUDED_)