Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
5 lines
107 B
C
5 lines
107 B
C
#pragma once
|
|
|
|
#define TEXT_OUTPUT true
|
|
|
|
#define DB(x) ::MessageBox(NULL,"Point "#x,"Debug Point",MB_OK) |