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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/ResourceDlg.h
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60 lines
1.6 KiB
C++

#if !defined(AFX_RESOURCEDLG_H__B84BED7E_74FD_400E_8FD9_A6B002FFF03A__INCLUDED_)
#define AFX_RESOURCEDLG_H__B84BED7E_74FD_400E_8FD9_A6B002FFF03A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ResourceDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CResourceDlg dialog
class ObjectManager;
class CResourceDlg : public CDialog
{
// Construction
public:
void GetGameData();
CResourceDlg(ObjectManager *objman,CWnd* pParent = NULL); // standard constructor
ObjectManager *ObjMan;
int BuildList,VehList,MiscList,MechList,LightList,CultList;
void LoadFromReg();
void SaveToReg();
// Dialog Data
//{{AFX_DATA(CResourceDlg)
enum { IDD = IDD_RESOURES };
CTabCtrl m_TTab;
CListBox m_RList;
//}}AFX_DATA
bool Initalized;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CResourceDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CResourceDlg)
virtual void OnCancel();
virtual void OnOK();
afx_msg void OnClose();
virtual BOOL OnInitDialog();
afx_msg void OnSelchangeResourcelist();
afx_msg void OnSelchangeTypetab(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RESOURCEDLG_H__B84BED7E_74FD_400E_8FD9_A6B002FFF03A__INCLUDED_)