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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/TNPanel.h
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63 lines
1.5 KiB
C++

#if !defined(AFX_TNPANEL_H__CDE6752A_0FD4_4BDA_912E_8959C54FABDE__INCLUDED_)
#define AFX_TNPANEL_H__CDE6752A_0FD4_4BDA_912E_8959C54FABDE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TNPanel.h : header file
//
#include"PanelDlg.h"
class EdGUIObject;
class CObjProps;
class UndoCommand;
/////////////////////////////////////////////////////////////////////////////
// CTNPanel dialog
class CTNPanel : public CPanelDlg
{
// Construction
public:
CTNPanel(EdGUIObject *gobj,UndoCommand **cmd,CWnd* pParent = NULL);
CTNPanel(CObjProps *gobj,CWnd* pParent = NULL);
CObjProps *MyMultiProps;
EdGUIObject *MyObj;
UndoCommand **CmdLst;
// Dialog Data
//{{AFX_DATA(CTNPanel)
enum { IDD = IDD_TNPANEL };
CString m_Name;
CString m_ObjType;
BOOL m_UseInGame;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTNPanel)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
bool NameChange;
bool UIGChange;
// Generated message map functions
//{{AFX_MSG(CTNPanel)
virtual void OnOK();
virtual void OnCancel() {}
afx_msg void OnChangeName();
virtual BOOL OnInitDialog();
afx_msg void OnUseingame();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TNPANEL_H__CDE6752A_0FD4_4BDA_912E_8959C54FABDE__INCLUDED_)