Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
53 lines
2.0 KiB
C++
53 lines
2.0 KiB
C++
/**********************************************************************
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*<
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FILE: notify.h
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DESCRIPTION: Include file for event notification support
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CREATED BY: Tom Hudson
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HISTORY: Created 8 April 1995
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*> Copyright (c) 1995, All Rights Reserved.
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**********************************************************************/
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#ifndef _NOTIFY_H_
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#define _NOTIFY_H_
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// Pre-defined Jaguar system notification codes
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#define NOTIFY_UNITS_CHANGE 0x00000001
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#define NOTIFY_TIMEUNITS_CHANGE 0x00000002
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#define NOTIFY_VIEWPORT_CHANGE 0x00000003
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#define NOTIFY_SPACEMODE_CHANGE 0x00000004
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#define NOTIFY_SYSTEM_PRE_RESET 0x00000005 // Sent before system is reset
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#define NOTIFY_SYSTEM_POST_RESET 0x00000006 // Sent after system is reset
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#define NOTIFY_SYSTEM_PRE_NEW 0x00000007 // Sent before system is NEW'd-out
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#define NOTIFY_SYSTEM_POST_NEW 0x00000008 // Sent after system is NEW'd-out
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#define NOTIFY_FILE_PRE_OPEN 0x00000009 // Sent before a new file is opened
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#define NOTIFY_FILE_POST_OPEN 0x0000000A // Sent after a new file is opened successfully
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#define NOTIFY_FILE_PRE_MERGE 0x0000000B // Sent before a file is merged
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#define NOTIFY_FILE_POST_MERGE 0x0000000C // Sent after a file is merged successfully
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#define NOTIFY_FILE_PRE_SAVE 0x0000000D // Sent before a file is saved
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#define NOTIFY_FILE_POST_SAVE 0x0000000E // Sent after a file is saved
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// Notification information structure -- Passed to NOTIFYPROC to inform it what
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// it's being notified about...
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typedef struct {
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int intcode;
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} NotifyInfo;
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// The notification callback function
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typedef void (* NOTIFYPROC)(void *param, NotifyInfo *info);
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// Integer versions -- For pre-defined MAX codes
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int CoreExport RegisterNotification(NOTIFYPROC proc, void *param, int code);
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int CoreExport UnRegisterNotification(NOTIFYPROC proc, void *param, int code);
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void CoreExport BroadcastNotification(int code);
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// Unregister a callback from all codes
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int CoreExport UnRegisterNotification(NOTIFYPROC proc, void *param);
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#endif // _NOTIFY_H_
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