Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
11 lines
145 B
C++
11 lines
145 B
C++
#ifndef _PARTICLELIB_H_
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#define _PARTICLELIB_H_
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#define IMPORTING
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#include "particle.h"
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#undef IMPORTING
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#endif // _PARTICLELIB_H_
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